Miller's Quest!

leave the milling to the pros

[ Download Miller's Quest! Release 0.9.1, 2005-10-27 | Snapshot 2005-10-18 ]

Miller's Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.

So, it is a completely non-interactive computer role-playing game. "I guess it's not fun then", I can hear you say. Wrong! Miller's Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling. You can watch your character grow more potent and more powerful, and you don't need to bore yourself with details like "okay, attack the monster, I'm going to win anyway".

Miller's Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthy's Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it. Players of Progress Quest should be right at home with Miller's Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. There's actual, stats- and probability-based fighting involved. Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs.

MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.

Want to help? Patches? Bug reports? Send email to wwwwolf@iki.fi. Please put "Miller's Quest" in the Subject line somewhere so they stand out from among the spam. Thanks.

News

Press mentions [12 January 2006, 5:59 pm]

Whoa! Miller's Quest! showed up in OSTG's radar, and I'm not talking about Freshmeat either. =) NewsForge and Linux.com talk about the game. Quite interesting, and thanks to everyone who emailed me feedback too. It's been quiet on the MQ development front over the past few months, but I expect to get something done soonish! Expect a new release in February, or even earlier. =)

Questions and Answers

Is it really that fun?

You bet! This is a nice simulation of RPGish combat and other such activities.

Is it a substitute for a real game then?

Well, yes and no. Most games are social. Sometimes, using a little bit of effort is a good thing too.

Is this thing actually a working release?

Well, the game itself works pretty well, but the combat system is really, really rudimentary. The messages it prints out are not really that complex either.

In other words, this is an "evolved beta". Good enough for messing around...

Wrong sense of humor!

I know! I started doing this with humor similar to PQ, but it didn't work that well. I have a sense of humor of my own, and somewhere middle of the thing I realized that I'm not really playing PQ or LotGD for their sense of humor, i.e., adding ho-ho-ho silly names of monsters and poking fun at some of the cliches. I hope I'll be able to make this more distinct!


Game © Urpo Lankinen 2005.
Mill photograph courtesy of Prokudin-Gorskii, 1905.

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Last modified: $Date: 2006-01-12 18:27:31 +0200 (to, 12 tammi  2006) $