<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>Avarthrel Blog</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/" />
    <link rel="self" type="application/atom+xml" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/atom.xml" />
    <id>tag:www.beastwithin.org,2008-08-14:/users/wwwwolf/fantasy/avarthrel/blog/1</id>
    <updated>2010-05-26T12:40:30Z</updated>
    <subtitle>Everything about the fantasy world Avarthrel, developed by Urpo &quot;WWWWolf&quot; Lankinen.</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 4.34-en</generator>

<entry>
    <title>Some of Kara&apos;s influences</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2010/05/some-of-karas-influences.html" />
    <id>tag:www.beastwithin.org,2010:/users/wwwwolf/fantasy/avarthrel/blog//1.228</id>

    <published>2010-05-26T11:42:42Z</published>
    <updated>2010-05-26T12:40:30Z</updated>

    <summary>...or, &quot;jokes aren&apos;t funny once you explain them&quot;. But some jokes are not funny after you realise the fact that the reality can be a depressing place.I&apos;ve talked a lot about the influences behind Kara the Assassin to my friends,...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Random Thoughts" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="karatheassassin" label="Kara the Assassin" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="inspiration" label="inspiration" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[...or, "jokes aren't funny once you explain them". But some jokes are not funny after you realise the fact that the reality can be a depressing place.<br /><br />I've talked a lot about the influences behind <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/">Kara the Assassin</a> to my friends, but it seems that I haven't talked about these influences a lot to other people. Funny, that.<br /><br />Inspirations to the comics come from a lot of sources. I always try to make the fiction to look far too different from the reality to make the comic interesting enough on its own accord. <br /><br />]]>
        <![CDATA[Sometimes, I've been highly deliberate about the influences, mostly when
 making <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-020.html">various
 references</a> to <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-024.html">various
 video games</a>. Sometimes, I've kept those references simple and 
not-so-obvious. (Example of a thing you probably can't notice in a 
small-resolution web version: <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-030.html">Kara's
 lute</a> was made by "Gondola"; a reference to Finnish guitar maker 
Landola, and also serves as a reference to <i>Assassin's Creed II</i>.)<br />
<br />
Some of the comics have been influenced by a fellow by the name of <a href="http://encyclopediadramatica.com/Chris-chan">Christian Weston 
Chandler</a>, a highly eccentric net personality. "Viggar Lucifeir" is a
 name mutation on "CWC" (which he pronounces like "quick") and, um, 
chandeliers, perhaps. The character was <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-006.html">described</a>
 as a "socialite and a prominent engineer's son". He made <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-002.html">weird
 advances</a> toward the <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-007.html">young
 ladies</a> and tried to get them into his fully equipped adobe.<br />
<br />
In real life, Chris was trolled by a completely fictitious persona 
called "Ivy" who had a bunch of flower-themed friends. This was in my 
mind as I made <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-037.html">the
 map of the Anchorfall Botanical Gardens area</a>, complete with Ivy 
Lane, Freshbreeze Boulevard and Scentful Crossing (people have commented
 that the guy probably kind of smells), Wallrose street (referring to 
yet another person who prefers to stay unknown), Foreman road (the guy 
clashed with authority figures), Blowhard street (Lots of weird videos 
on YouTube!), and Usurper's Tum (in Avarthrel, this is obviously 
reference to a rather unpopular almost tyrannical king - it's <i>not at 
all</i> a reference to a certain imposter in brown-striped shirt... what
 makes you think that?).<br />
<br />
There's a small lesson to be learned here: This could look like a 
perfectly normal set of street names for a neighbourhood around 
botanical gardens... or, it could look like a horrible set of in-jokes. 
If you make a horrible set of in-jokes, at least make sure it looks like
 something else too. Something <i>plausible</i>, perhaps.<br />
<br />
The comic also features stick-figure porn (if you can call it that). CWC
 introduced explicit pornography into his comic without second thoughts,
 but I've tried to be careful. I've tried to keep the comic as 
late-teens safe. The non-stick-figure porn <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-038.html">didn't
 actually happen</a>, and explicit sex probably isn't coming to the 
comic ever - mostly because the primary hosts (SmackJeeves and 
deviantART) don't like explicit sex.<br />
<br />
Finally, the guy made a comic that featured stuff a normal author might 
have left in the drawer: a whole scene of <a href="http://cogsdev.110mb.com/cwcipedia/index.php/Issue_9/Page_14">people
 counting change by a vending machine</a>. This sort of scenes should 
generally be put in the comic only if there's some sort of <i>point</i> 
to all of that. If there is a problem with the local currencies, <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-035.html">it
 has to be addressed</a>.<br />
<br />
So much for funny inspiration sources; Then, there's also the 
not-so-funny sources. <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-010.html">Curb
 the Hatred</a> was inspired by <a href="http://www.fstdt.net/">Fundies 
Say the Darndest Things</a>, specifically, <a href="http://fstdt.net/QuoteComment.aspx?QID=65648">a random quote that 
could have been propaganda but was pretty sad anyway</a>. People on 
FSTDT generally recommend this kind of people to find a fire and die in 
one. Getting their heads nailed on the wall with a giant nail is 
probably good too. (And before you ask: Yes, I had seen "<a href="http://en.wikipedia.org/wiki/Piranha_Brothers">Piranha Brothers</a>".
 No, I didn't remember it that day. Subconscious something-or-other.)<br />
<br />
The real reason why I'm making this blog is that yesterday, I made a 
comic about <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/01-040.html">children
 who have too damn strict parents</a>. The comic was based on a FSTDT 
quote, and I kept thinking of <i>what if</i> some very downtrodden 
children would get access to weapons. When I wrote this script I had 
this nagging feeling that I couldn't 
really nail this guy's dialogue - it just seemed a bit tame. After the 
comic was done, I, out of sheer luck, found <a href="http://www.fstdt.net/QuoteComment.aspx?QID=67487">the original 
quote that inspired the comic</a>. Between November and May, I had forgotten what the sheer horror that quote implied. No wonder my dialogue sounded lame!<br />]]>
    </content>
</entry>

<entry>
    <title>Testing a &quot;writer&apos;s word processor&quot;</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2010/05/testing-a-writers-word-process.html" />
    <id>tag:www.beastwithin.org,2010:/users/wwwwolf/fantasy/avarthrel/blog//1.227</id>

    <published>2010-05-10T15:31:31Z</published>
    <updated>2010-05-10T16:16:01Z</updated>

    <summary>I&apos;ve been looking for a word processor that might work better than OpenOffice.org Writer for the purpose of writing fiction. I have a rather haphazard list of features that I deem necessary, and I really should write them down some...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Software" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="textroom" label="TextRoom" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="software" label="software" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="writing" label="writing" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[I've been looking for a word processor that might work better than OpenOffice.org Writer for the purpose of writing fiction. I have a rather haphazard list of features that I deem necessary, and I really should write them down some day.<br /><br />That said, so far it seems that <a href="http://code.google.com/p/textroom/">TextRoom</a> is the best software I've found. It's still far from perfect, but it looks like a good try.<br /><br /> ]]>
        <![CDATA[TextRoom is a clone of <a href="http://www.hogbaysoftware.com/products/writeroom">WriteRoom</a>, which is one of these newfangled "distractionless" word processors. (I've also previously evaluated <a href="http://pyroom.org/">PyRoom</a>, which is also nice, but needs some gimmicks to run on Windows, while TextRoom has pre-built binaires for Windows and Linux.)<br /><br />"Distractionless" word processors sound like a good concept, unless you're a bit of a cynic. Here's what I wrote about "distractionless" word processors earlier, because I've actually implemented one myself - sort of. I'm working on marketing material for <a href="http://gitorious.org/conmandictionary">Conman's Dictionary</a>, which includes a brief bit on this awesome application.<br /><br /><blockquote><p>The trend in <a href="http://pyroom.org/">modern writing
        applications</a> - that is to say, software geared toward
        novelists - is toward simplicity and lack of user interface
        clutter.</p><p>Conman's Dictionary is in the front trenches of this
        battle with its revolutionary Notepad feature, which will
        allow you to make relevant and accurate notes with the
        rampant one-track-minded ferocity of the dreaded <a href="http://www.thestupidestmanonearth.com/">Swampspector</a>
        himself. The notepad itself consists of an elegantly
        initialised <code>JEditorPane</code> instance, which also
        utilises a scrollbar in form of a likewise simply and
        elegantly initialised <code>JScrollPane</code> instance.
        Dismissal of the editor is handled through the very latest
        in button technology, a <code>JButton</code> - pure,
        simple, standardised, unambiguously labelled as the close
        button; perhaps a tad bit conservative in its design, but
        nevertheless exhibiting functionality over form. Text of
        the editor is practically stored in the most fitting of XML
        datatypes, an <code>xs:string</code>, one of the most
        elementary and efficient of XML datatypes in use. When
        using the Notepad feature in Conman's Dictionary, you can
        almost see that you are editing a long litany of characters
        stored in the file between <code>&lt;notepad&gt;</code> and
        <code>&lt;/notepad&gt;</code> tags as a simple character
        stream. No formatting, save whitespace; just you, your
        text, a text editor control and a button to end your
        ardourous day of work.</p><p><em>..."So this Notepad is just a bloody normal Java plain
        text editor field"</em>, I hear you say after a pregnant
        pause. I smile and nod... and you smile and nod in return; we
        both know how these modern word processors are
        fundamentally awful and blatantly over-engineered for wrong
        purposes - they're all geared toward office peons writing
        forgettable rubbish paperwork, not true artists working on
        true literary art.</p><p>Seriously, though, the Notepad is highly useful for
        storing simple notes for work-in-progress stuff, and it's
        stored right in the same file with the dictionary
        itself.</p></blockquote>This pretty much summarises why I've never really bothered with these software packages. WriteRoom is a bog-ordinary, rather limited text editor which sells for $25. TextRoom is basically a Qt HTML editor widget in a nice wrapping. I get this weird moral dissonance that says that "less feature-packed software does the job, dammit", but also "the more you think of it, the more it sounds like snake oil".<br /><br />So, here is why I think TextRoom is awesome:<br /><br /><ul><li>Runs on both Linux and Windows.<br /></li><li>It actually has on-screen formatting. If I want italics, it will show up as italics.</li><li>The file format is basically just souped-up HTML - easy to import, probably.</li><li>The Word Processor shall have <a href="http://en.wikipedia.org/wiki/File:Wordperfect-5.1-dos.png">white text on blue background</a>, all else is heresy, and TextRoom lets me use this colour scheme. The colours that are displayed on the screen are not the colours that get in the actual <i>document</i>. They're just the colours that are good for your eyes when you write the bloody text</li></ul>The last is the biggest selling point for me. When I write the text, I don't care what the text looks like. I care that my eyes don't bleed while I write.<br /><br />But still, when I write, I care about semantics: I want to make sure headings are there, I want to make sure quotation marks and dashes are there, and I want <i>emphasis</i> when emphasis is due. So here are some of its shortcomings:<br /><br /><ul><li>When you introduce features like "full control over fonts", it gets grimy. If I specify an on-screen font, I expect that to be used for the <i>whole text</i>. I only need italics or bold for specific parts. Now, it lets me micro-manage the formatting, which isn't an entirely good thing.<br /></li><li>I like automatic smart quotation marks in OpenOffice.org; I get "quotes like this" for English and "quotes like this" for Finnish without any extra effort. Similarly "space dash space" brings me an en dash. Really, all I need is a convenient way to drop in the special bits of typography that the keyboard doesn't have.<br /></li><li>OpenDocument support would be awesome. If I could swap stuff between TextRoom and OpenOffice.org without any data loss at any point, life would be sweet. It would be awesome to use one program for producing text, and another for formatting it, working on macros and all that other crap. It'd perhaps work even better if it also supported paragraph styles: I don't want to touch formatting, but if I want a header in the text, I usually want it to actually, you know, be a header.<br /></li></ul>But still, having written a bit with TextRoom for now, it seems fairly awesome. I'll probably post more about this when I get inspired enough.<br />]]>
    </content>
</entry>

<entry>
    <title>Do software licences get you down?</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2010/05/do-software-licences-get-you-d.html" />
    <id>tag:www.beastwithin.org,2010:/users/wwwwolf/fantasy/avarthrel/blog//1.224</id>

    <published>2010-05-02T10:58:10Z</published>
    <updated>2010-05-02T10:59:55Z</updated>

    <summary>I haven&#8217;t blogged anything for a while, so here&#8217;s something just to get me back on track&#8230; A little bit on video weirdness and fan fiction weirdness....</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Random Thoughts" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="fanfiction" label="fan fiction" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="software" label="software" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[<p>I haven&#8217;t blogged anything for a while, so here&#8217;s something just to
get me back on track&#8230; A little bit on video weirdness and fan
fiction weirdness.</p>
]]>
        <![CDATA[<p>Recently, there&#8217;s been some rumbling about free standards on the
Web. Commercial software providers are pushing for H.264 as the HTML 5
video standard. The problem is that H.264 (also known as MPEG-4
Advanced Video Codec, the codec that&#8217;s used in Blu-Ray discs and HD
video cameras too) is heavily patented, while Web standards have
traditionally been free to use; simply put, you don&#8217;t have to pay
anything to anyone to implement a Web browser. There is a free-to-use
video standard called Theora that isn&#8217;t quite as advanced as H.264;
people are also pushing Google to open up a video codec called VP8,
which would be a contender to H.264.</p>

<p>There&#8217;s a big problem that the H.264 proponents frequently ignore: As
the <a href="http://arstechnica.com/apple/news/2010/04/pot-meet-kettle-a-response-to-steve-jobs-letter-on-flash.ars">Free Software Foundation points out</a>,
H.264 licences only allow the H.264 licenced software to be used for
the &#8220;personal and non-commercial use&#8221;. If you want to use it for
commercial purposes, you supposedly need to pay more. No, this is
<em>not</em> included in the price of most H.264 applications; even Final Cut
Pro, Apple&#8217;s flagship video editor software, is only licenced for
&#8220;personal and non-commercial&#8221; H.264 use. People probably frequently
ignore this little condition. People could get bitten in the butt
pretty severely in the future. (A decade ago, people said &#8220;who cares -
MP3 is free!&#8221;&#8230; and the next month, hardware manufacturers were
paying MP3 licence fees.)</p>

<p>But I&#8217;m not writing this to whine about H.264 specifically. I&#8217;m
writing this to whine about the &#8220;personal and non-commercial use&#8221;.</p>

<p>I&#8217;ve seen an incredible amount of drama in fan fiction circles, even
when I don&#8217;t even read fan fiction. I get it; people like TV series
and video games and whatnot a lot, and then enter into pointless
squabbles over whose fan character is the best. Then they enter into
even more pointless squabbles over who has the right to use which fan
character.</p>

<p>They all forget one big thing: they&#8217;re guests in the house. They don&#8217;t
have the rights to their fan characters. The real owners of the
franchises own the rights.</p>

<p>This is the big trap that people wander into when they venture in the
land of &#8220;personal and non-commercial use&#8221;. There&#8217;s always a big threat
hanging above their heads: someone else has the right to say that this
won&#8217;t do.</p>

<p>I&#8217;ve seen people build entire imaginary media empires around Sonic the
Hedgehog and Pokémon. These imaginary media empires exist because Sega
and Nintendo allow them to exist; if they didn&#8217;t, they&#8217;d be crushed.</p>

<p>It is my opinion that fan fiction is a similar sort of trap as the
H.264 licence situation. People find something awesome. They pretend
to themselves that there&#8217;s a niche here that they&#8217;re allowed to use
for their own good. What&#8217;s really happening is that they&#8217;re not really
aware of who is in the full rights to stomp them.</p>

<p>Personally, I&#8217;ve always felt uneasy when I&#8217;ve used software that is
only intended for &#8220;personal and non-commercial use&#8221;. On the other
hand, free and open source software has always felt like the right
choice for me, because it won&#8217;t try to dictate how the hell am I
supposed to actually use the software. Software that says it&#8217;s only
for &#8220;personal and non-commercial use&#8221; is saying &#8220;You&#8217;re not a
professional. You&#8217;re not creative. What you create with this software
is insignificant. What you create with this software will always
remain unprofitable, because we say so. You are a normal consumer, and
normal consumers don&#8217;t create. Normal consumers are not allowed to be
creative in any way.&#8221;</p>

<p>Note that I&#8217;m not saying that true art is always commercially
profitable, or even the inverse case that the true art should always
be non-profit. What I&#8217;m saying is that true art shouldn&#8217;t be
constrained by that sort of thing. Artists create something, and they
shouldn&#8217;t need to be concerned whether or not the artwork is, one day,
going to make money. That sort of thing puts limits to one&#8217;s
creativity. What would you say if you created artwork for non-profit
purposes, and when this work would be sold after the eventual
thunderous posthumous recognition, the first thing the buyer would see
would be the software vendor asking for money?</p>

<p>It&#8217;s same sort of thing with fan fiction. &#8220;You&#8217;re a guest. You&#8217;re
allowed to create fan fiction because it&#8217;s nice. But you&#8217;re destined
to always be derivative. You&#8217;re not the Creator. You&#8217;re the Fan. The
Fans are not really creative, they&#8217;re just repeating what the Creator
did.&#8221;</p>

<p>And what I&#8217;m trying to say is this: Normal consumers are allowed to be
creative. <em>You</em> are allowed to be creative. Creativity is everyone&#8217;s
right. Software licences that tell you that you&#8217;re not allowed to use
a piece of software to express your creativity and reap all of the
potential benefits from it.</p>

<p>Similarly, I don&#8217;t want people to create Avarthrel &#8220;fan fiction&#8221;. I
want people to create their own works based on Avarthrel. I don&#8217;t want
people to just be &#8220;fans&#8221; who create works in my shadow; I want people
to contribute in their own way. If you are creating an epic fantasy
work and suddenly realise &#8220;damn it, I don&#8217;t want to create an
Avarthrel-based work after all, I&#8217;m a <em>great author</em> on my own merits
and want to create something original instead&#8221;, that&#8217;s your right and
I&#8217;m willing to accept that too - I&#8217;m not <em>that</em> attached to my very own
media franchise cashcow thing.</p>

<p>The latter is, of course, just academic because I don&#8217;t have actual
fans who would be doing this. All I&#8217;m saying is that if you create fan
works, then bloody heck, there&#8217;s nothing stopping you from creating
something actually original. It could be a liberating experience. Try
it!</p>
]]>
    </content>
</entry>

<entry>
    <title>Surprisingly few non-news news</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2010/03/surprisingly-few-non-news-news.html" />
    <id>tag:www.beastwithin.org,2010:/users/wwwwolf/fantasy/avarthrel/blog//1.223</id>

    <published>2010-03-12T22:25:15Z</published>
    <updated>2010-03-12T22:49:57Z</updated>

    <summary>I decided to write a small situation report, because there are actually situations that need reporting about. Without further ado, some inconvenient bullet points:My laptop was out of commission for a while (I just started it up last week and...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="conmansdictionary" label="Conman&apos;s Dictionary" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="karatheassassin" label="Kara the Assassin" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="software" label="software" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[I decided to write a small situation report, because there are actually situations that need reporting about. Without further ado, some inconvenient bullet points:<br /><br /><ul><li>My laptop was out of commission for a while (I just started it up last week and - whoops! - turned out it works perfectly after all). I wasn't writing stuff. I am now.</li><li>I'm... pretty much doing the same stuff as before, what comes to the stories. These things sometimes take a long time to materialise, dammit...<br /></li><li><a href="http://karatheassassin.smackjeeves.com/">Kara the Assassin</a> is doing fine! I'm now in middle of the first "serious interlude" in the comic. I'm trying to organise the comic in yearly volumes so that every yearly volume has one such longer serious interlude of maybe 4-5 pages. This particular interlude is, um, the Epic Character Background Thingie Comic.</li><li>I'm also sort of in process of tweaking the PDFs. I figured out a way to include full-page cover art in XeLaTeX (tip: look up "pdfpages"), so I can do the covers in Inkscape and do the rest of the typesetting in LaTeX. <i>Now I just need the bloody cover art.</i><br /></li></ul>The biggest news:<br /><br />I'm currently in some sort of really weird rage mode. I need to work on <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/software/conmandictionary.html">Conman's Dictionary</a>. If you want to see <a href="http://gitorious.org/conmandictionary">the code</a>, it was just migrated to Gitorious.org today. I need to put out a working 1.0 release soon. Why? Because I was inspired to write sarcastic and pretty stupid advertisement for the web site for the occasion - it'll be there when the biggest features I want will be in the software and I iron out the wrinkles and actually release the version 1.0. Sometimes, the <i>strangest</i> things motivate me to do things.<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Grave Movable Type news</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/11/grave-movable-type-news.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.220</id>

    <published>2009-11-16T12:08:32Z</published>
    <updated>2009-11-16T12:20:53Z</updated>

    <summary>&quot;Movable Type 5 no longer supports SQLite or PostgreSQL.&quot;Bbbbbbbbbbbbbastards. And I was so sure I wouldn&apos;t need to migrate to other systems any more.So, Movable Type 5 only supports MySQL, a database engine I&apos;m not sure even exists any more,...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="blogging" label="blogging" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="news" label="news" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA["<a href="http://www.movabletype.org/documentation/mt5/database/migrate-sqlite-postgresql.html">Movable Type 5 no longer supports SQLite or PostgreSQL.</a>"<br /><br />Bbbbbbbbbbbb<i>bastards.</i> And I was so sure I wouldn't need to migrate to other systems any more.<br /><br />So, Movable Type 5 only supports MySQL, a database engine I'm not sure even exists any more, after recent massive forking and corporate acquisitions and shuffling of key developers and whatnot. Most importantly, since these blogs I have here are based on SQLite, I've left with no way to upgrade this stuff.<br /><br />So I'm <i>possibly</i> hereby annoucing a very preliminary plan for a great, dramatic transition to Drupal 7 when it comes out. <i>They</i> support SQLite and PostgreSQL.<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Dear ladies...</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/11/dear-ladies.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.219</id>

    <published>2009-11-11T17:55:57Z</published>
    <updated>2009-11-11T18:48:58Z</updated>

    <summary>(...or, as far as subtitles go, &quot;a lonesome geek posts stuff that doesn&apos;t exactly demolish all of those stereotypes&quot; or perhaps &quot;I just had to post it, okay?&quot;)Yesterday, I posted here a plea for feedback, addressed in general to my...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Random Thoughts" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="commenting" label="commenting" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="feedback" label="feedback" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[(...or, as far as subtitles go, "a lonesome geek posts stuff that doesn't exactly demolish all of those stereotypes" or perhaps "I just had to post it, <i>okay?</i>")<br /><br />Yesterday, I posted here <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/11/whining-on-feedback.html">a plea for feedback</a>, addressed <i>in general</i> to my well-hidden and sporadic crowd of readers.<br /><br />Today, <i>come what may,</i> I'm asking a question that has been bugging me for a while. I'm asking for opinions about my stories from female readers. I want to write fiction that's accessible and comprehensible for all kinds of people, say, young adults upwards. (As the sufficiently self-critical author of the stories, I just can't imagine anyone's enjoying these stories really all that much, so I'm shy of <i>advertising</i> them as "enjoyable" in addition to those traits. But I <i>do </i>hope they're enjoyable too.) It's hard to get a comprehensive picture when most of my friends, the regular commenters, are all male. The only female reader who has commented on multiple stories of mine is my sister, and a) she hasn't commented on my recent works at all, so I have no idea how I'm faring now, and b) a group of one is hardly a statistically representative sample. She, along with the few other gentle passing-by ladies who decided to comment on the stories, appeared to like them though. I'm just curious about the rest of them.<br /><br />In yesterday's post, I failed to list which of  <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/stories/">my stories</a> I want feedback to right now. Only to the latest of the stories, because they haven't really been read and commented by so many people. And by latest, I mean <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/stories/friendsintherain.html">the one with the rainy day</a>, <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/stories/sweetsideofdeath.html">the strange religious contemplation</a>, <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/stories/whencompassioncalls.html">a bit of war</a> and <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/stories/onceitsrolling.html">the eternal mysteries of the society</a> - perhaps even <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/stories/carnival.html">that one bit with the odd animals</a>, but I know it was not <i>technically</i> a superb story. Also, I'm curious about <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/comics/karatheassassin/">the webcomic</a>. I don't really know what else to say in this request, save of what I already outlined in yesterday's request. I'm just curious about what works here, and what doesn't; good sides, bad sides, what went right, what went wrong, what's to love, what's to hate.<br /><br />So, that's my request, and when I read through it again, it didn't quite read like as weird as I thought it would look like, so I guess I'll just go ahead and post it now. (I feel so much better when I've got these odd questions out! Maybe I'll post better blog posts tomorrow!)<br />]]>
        
    </content>
</entry>

<entry>
    <title>Whining on feedback</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/11/whining-on-feedback.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.218</id>

    <published>2009-11-10T20:55:04Z</published>
    <updated>2009-11-10T21:31:23Z</updated>

    <summary>...which should be easy if no one&apos;s reading this. Well, I&apos;m sure someone is. Maybe.The only thing that annoys me about writing is that I&apos;ve written these Avarthrel stories and stuff since 2005... and I&apos;ve gotten about two or three...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Random Thoughts" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="commenting" label="commenting" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="feedback" label="feedback" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[...which should be easy if no one's reading this. Well, I'm sure someone is. Maybe.<br /><br />The only thing that annoys me about writing is that I've written these Avarthrel stories and stuff since 2005... and I've gotten about two or three brief unsolicited comments on how the heck am I doing. The people whom I've asked comments from have usually only pointed out technical problems and given broad overview of "yeah, you're definitely going in the right direction with this thing".<br /><br />So here I am, suffering from seasonal depression, drinking coffee at 23:01 and whining in a blog about how lonesome I feel. ...see? see? When I put it like that I start to smile right away.<br /><br />I think I should just use this time for my advantage and tell what I really am looking in feedback. I've so far electred not to post some of my stuff to <a href="http://www.absolutewrite.com/forums/">absolutewrite.com</a>, even though I read the boards from time to time and sometimes even post there. That's because the share-your-work forum seems to be for people who revise stories. I don't really look for that sort of feedback. I'm looking for <i>post-mortems</i>.<br /><br />Yeah, of course it'd be helpful to get feedback while the story isn't done, but I usually tend to only torment my friends with these things. And I usually don't ask opinions from many people anyway. It's hard for people to read the story many times and even more so to give helpful feedback while the story is not completely developed. Hmm... come to think of it, there's at least one story that's still not done because one of my friends never sent back the critique and the story sort of fizzled. <i>*sigh*</i><br /><br />So, from most of the people who stumble upon this text on their own, I'd appreciate <i>post-mortems</i>. What went right, what went wrong. No need to use fancy words. Just list big things that went right and big things that went wrong. Little details that worked, little details that shouldn't have been done. And definitely make them <i>post-mortems</i> in the sense of "focusing on what went wrong".<br /><br />And extensive gigantic missives aren't required by all means. If you read my stories and spot anything wrong, just hit me. I like to critique people's YouTube videos by posting something along the lines of "x:xx - this reminds me..." - and with 500 character limit, YouTube won't let me write giant long bits of feedback. So even bite-size comments are fine. It works, or at least I think it works: People can look at the specific part of the video and see what I'm commenting on. This should be even easier in text. Most of the critique I get from my friends are already as notes in word processing files or scrawlings in margins. If you post in the comment forms, I can usually find the place if you just hint where the problem is.<br /><br />So this is my nightly whine - a bit of a plea to encourage people to comment more and what I'm looking for.<br />]]>
        
    </content>
</entry>

<entry>
    <title>Once it&apos;s rolling... (...it&apos;s hard to publish it properly)</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/11/once-its-rolling-its-hard-to-p.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.217</id>

    <published>2009-11-10T17:55:02Z</published>
    <updated>2009-11-10T18:09:55Z</updated>

    <summary>In Sunday, I finally finished &quot;Once it&apos;s rolling...&quot;, a story that has been in works for a while. You can find it here in Avarthrel website, in deviantART and Scribd. Soon, hopefully, also in Elfwood.This story has been in works...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Software" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="latex" label="LaTeX" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="onceitsrolling" label="Once it&apos;s rolling" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="openofficeorg" label="OpenOffice.org" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="news" label="news" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="publication" label="publication" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="software" label="software" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[In Sunday, I finally finished "Once it's rolling...", a story that has been in works for a while. You can find it <a href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/stories/onceitsrolling.html">here in Avarthrel website</a>, in <a href="http://wwwwolf.deviantart.com/art/Once-it-s-rolling-142923711">deviantART</a> and <a href="http://www.scribd.com/doc/22294221/Once-it-s-rolling">Scribd</a>. Soon, hopefully, also in Elfwood.<br /><br />This story has been in works quite a while. It started off as a story for my planned Flash-Fiction-a-Day 2 effort. Turns out the story just kept growing and keeping it in "flash fiction" size was not going to cut it. Some other stories also showed similar potential for hugeness, and one story ended up as a part in another story.<br /><br />This is also a testament to the fact that next time I get the bright idea to improve my process and rebuild it from ground up, I think I'll reconsider it. This story was produced in relatively short amount of work, using plain old OpenOffice.org Writer. My hacked and patched-up LaTeX workflow just wasn't good enough: OpenOffice.org Writer, despite of its deficiencies as far as process goes, is actually pretty good as <i>a word processor</i>. I just need to figure out a way that would convert the OpenDocument file into clean HTML, then into weird hacked-up sorta-kinda-HTML some of the websites use, then into Markdown for my own website, and finally to LaTeX for PDFs. I'll have to hack together some XSLT when and if my head can take it.<br /><br />Also, good news on the story front: I discovered "memoir" LaTeX document format, which produces some awesome results in fiction front, and I don't need to knife the "article" document format that much any more. Also, I figured out why TeX wasn't producing PDF metadata (it should be done via hyperref parameters) and how to use <a href="http://scripts.sil.org/XeTeX">XeTeX</a> for maximal frigging font-related awesomeness. Please see Scribd or the PDF version of the story on the website to see what it looks like. I'll probably re-do the rest of the stories using this document format when I'll get the chance.<br /><br />The only big problem with this thing is that you can literally spend hours getting the output just right, hence such a late blog post...<br />]]>
        
    </content>
</entry>

<entry>
    <title>Waiting for an orthographical miracle</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/10/waiting-for-an-orthographical.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.215</id>

    <published>2009-10-13T14:18:13Z</published>
    <updated>2009-10-13T14:19:49Z</updated>

    <summary>Long time has gone by and there&apos;s been too little good blogging from my end. But here&apos;s something, now! Here&apos;s just a few thoughts on an issue that I really don&apos;t want to put much thought into. I wish to...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Language" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Learning" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="english" label="English" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="orthography" label="orthography" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="spelling" label="spelling" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="weirdmutatedforeignspelling" label="weird mutated foreign spelling" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[<p>Long time has gone by and there's been too little good blogging from my end. But here's something, now! Here's just a few thoughts on an issue that I really don't want to put much thought into.</p>

<p>I wish to state emphatically one thing: Until I have an editor to tell me otherwise, my stories currently use, and <em>shall</em> use in the future, the official spelling standard called Weird Mutated Foreign Spelling.</p>
]]>
        <![CDATA[<p>It may be weird that a writer of <em>any</em> caliber says that spelling guides are worthless, but it's happening, right here, right now. I'm saying that I'm not opening a style guide until someone specifically tells me to open a style guide.</p>

<p>People who have looked at my text don't think I've been consistently using American or British spelling and punctuation conventions. And they would be right on that account! I'm not British, I'm not American; I speak English as a second language. The popular culture tends to teach me American conventions; the parts of English that I learned in school taught mostly British conventions, with a good discussion of American conventions as well. When I was in school, I believe we discussed the differences, but I don't think anyone ever said <em>which</em> conventions we were supposed to prefer. And lately, I've realised that no one else gives a damn either!</p>

<p>Lately, I've been trying to standardise my spelling to honour the need for unnecessary vowels and discourage the excess use of the letter Z. My &ldquo;punctuation&rdquo;, however, has been largely of &ldquo;this sort&rdquo;, and I have been using &ldquo;somewhat geek-friendly quotation marks&rdquo;, where characters not part of the logical string literal are outside of the quotation mark. Double-quotes are used mostly because they are also used here (albeit &rdquo;slightly differently&rdquo;). Dashes &ndash; useful for separating parenthetical ideas &ndash; have no set length preference in Finnish, hence I'm using en-dashes for most purposes, except&mdash;</p>

<p>&mdash;ah, we have found a good reason for their existence.</p>

<p>What I'm trying to get to this is this: I'm striving for consistency, and that's all that matters to me personally. I'm sure people don't have gigantic problems reading my stuff, if I only strive for some sort of consistent spelling and consistent punctuation use in my stories. I don't want the proponents of British and American spellings to go in a knife fight. They haven't figured out a clear winner after centuries, so I don't think they'll figure it out anytime soon. We, the Weird Mutants who use English as second language, just have to figure out some way to communicate until a miraculous level of consistency can be finally agreed upon.</p>

<p>I'd love to hear what other people think of this matter...</p>
]]>
    </content>
</entry>

<entry>
    <title>Spam and Freedom of Speech: A Long Late-Night Ramble</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/08/spam-and-freedom-of-speech-a-l.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.212</id>

    <published>2009-08-12T21:55:16Z</published>
    <updated>2009-08-12T22:18:50Z</updated>

    <summary>(Author&apos;s note: I was not actually that sure what to do with this little essay... thing... blabbery. Since it was inspired by a thread in a writing forum, in a blogging subforum, I decided to, um, post it in a...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Random Thoughts" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="censorship" label="censorship" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="freedomofspeech" label="freedom of speech" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="spam" label="spam" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[<p>(Author's note: I was not actually that sure what to do with this little essay... thing... blabbery. Since it was inspired by <a href="http://www.absolutewrite.com/forums/showthread.php?p=3913630">a thread</a> in a writing forum, in a blogging subforum, I decided to, um, post it in a blog that I... do... about writing. Or something. It's kind of grossly off topic in regards to Avarthrel. But it certainly is on topic as far as my own writing is concerned. You can't get more writing-like text from me, no!)</p>
]]>
        <![CDATA[<p>Since the dawn of time, spammers have been saying any attempts to curb
spam is violating their freedom of speech. On the other side of the
fence, this is basically same as the "I don't want to rule this blog
like a tyrant" mindset: some people would just prefer everyone would
be free to say what they want, even if it's annoying the hell out of
everyone else.</p>

<p>But a person's freedom of speech doesn't mean everyone else has <em>an
unwavering duty</em> to listen to what the person says. A person's freedom
of speech also doesn't mean that everyone else has <em>an unwavering
duty</em> to carry the messages and spread the word.</p>

<p>This is what things boil down to: People think of "freedom" and "duty"
together. Human beings have freedoms <em>and</em> duties. Freedoms entail
duties, right? You have the freedom, and the others have a duty?</p>

<p>That doesn't sound right, am I correct? But that's exactly what the
argument says: <em>freedom</em> of speech means that other people have the
<em>duty</em> to listen.</p>

<p style="font-size: smaller; font-style: italic;">(This is
Philosophy. And this is Bullshit. And I'm running out of coffee. Wait,
I'm just getting started! Oh hoh hoh ho!)</p>

<p>On the flip side of a basic freedom, a basic human right, one is not
supposed to find a binding requirement for the rest of humanity. True
freedom can only be achieved through assuming other people are free
from any causality resulting in from your freedom. In other words,
you can say what you want, but that means you should not be alarmed if
the crowd says "meh". You'd also better expect the owner of the
medium you used to say what you said to bill you for the expenses
incurred. That's <em>their</em> right.</p>

<p>So, freedoms of individuals don't entail duties for other
people. There is another rule, however, which is much more
applicable: <em>power entails responsibility.</em> People have <em>power</em>
through free speech. With that, they have the <em>responsibility</em> to not
annoy people through misapplied words - and to not cause problems in
the process of exercising that power.</p>

<p>That was the big problem with the "free speech for spammers too"
argument: Freedoms and duties are only related to one
individual. <em>Your</em> freedom entails duties to <em>you</em>. It entails
<em>headaches</em> for other people if you don't be careful.</p>

<p>Of course, freedom of speech is useless without people who
listen. People who are concerned about other peoples' freedom of
speech should not fight the people who have denied other people the
right - or at least not until all other venues have been exhausted. In
case of spam, I'm <em>sure</em> there usually are plenty of more suitable
venues for commercial announcements that operate in a little bit less
annoying manner. That, too, is a key issue in delivering messages:
people want to listen to things on their terms. They <em>like</em>
appropriate messages in appropriate contexts, delivered for
appropriate purposes. Spammers fail on many of these areas.</p>

<p>We say things because we <em>need</em> to. We listen because we <em>want</em> to.</p>

<p style="font-size: smaller; font-style: italic;">(I didn't study law
and philosophy! A decade's worth of rubbish legal arguments from
spammers is all anyone ever needs to get done some serious debate
about human rights and proper online behaviour!)</p>
]]>
    </content>
</entry>

<entry>
    <title>A foray in webcomics: Kara the Assassin</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/07/a-foray-in-webcomics-kara-the.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.211</id>

    <published>2009-07-17T18:32:06Z</published>
    <updated>2009-07-17T18:40:40Z</updated>

    <summary>I have no idea what I was thinking, but it seems that I have started writing and drawing a webcomic. So, the first Avarthrel web comic is Kara the Assassin, or Karaydhjenna Bourejenn&apos;s most preposterous exploits for the glory of...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="karatheassassin" label="kara the assassin" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="news" label="news" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[I have no idea what I was thinking, but it seems that I have started writing and drawing a webcomic. So, the first Avarthrel web comic is <i><a href="http://karatheassassin.smackjeeves.com/">Kara the Assassin</a></i>, or <i>Karaydhjenna Bourejenn's most preposterous exploits for the glory of Carriglena &amp; provocation of Thoughts</i>. I was supposed to finish first short story featuring Kara a long time ago, but I was slacking off. But I think webcomics is a good medium for assassination fantasy fiction.<br /><br />Speaking of slacking off, most of the slacking off has been caused by the fact that I've not been able to work efficiently with half of my stuff in LaTeX files and half of it in OpenDocument. Luckily, this has all been fixed now: I got a slightly beefier used laptop which can run OpenOffice.org just fine. (It also incidentally runs Windows XP, and the hard drive is too small for me to cram Ubuntu on it too...) I hope I'll be able to finish this giant bunch of unfinished stories soon!<br />]]>
        
    </content>
</entry>

<entry>
    <title>Heading to the uncharted territory...</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/06/heading-to-the-uncharted-terri.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.210</id>

    <published>2009-06-22T16:17:41Z</published>
    <updated>2009-06-22T16:25:43Z</updated>

    <summary>I have a bunch of stories in the making, and I really really really need to just stop and make some sense of this whole big mess I&apos;m in. I&apos;m in danger of stagnation. I&apos;ve tried to break the habit...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Laziness" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="writing" label="writing" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[I have a bunch of stories in the making, and I really really really need to just stop and make some sense of this whole big mess I'm in. I'm in danger of stagnation. I've tried to break the habit by writing a lot of stuff completely unrelated to Avarthrel... and it has helped somewhat. I think I'll get a few stories done this summer! Life is good again!<br /><br />I really need to get the stories going. Some might say that writing stories is about going to a new unexplored and uncharted territory, but my problem is, I'm already in the uncharted territory and I bloody well should have made a map of this incident.<br /><br />On a completely unrelated note, here's a drawing of mine that I finished today, incidentally also about heading to uncharted territory - Quirierle hunting an unspecified monster. Also testing deviantART embedding...<br /><br /> 

<object width="450" height="363"><param name="movie" value="http://backend.deviantart.com/embed/view.swf" /><param name="flashvars" value="id=126825944&width=1337" /><param name="allowScriptAccess" value="always" /><embed src="http://backend.deviantart.com/embed/view.swf" type="application/x-shockwave-flash" width="450" flashvars="id=126825944&width=1337" height="363" allowscriptaccess="always"></embed></object><br /><a href="http://www.deviantart.com/deviation/126825944/">Okay, where the hells are you?</a> by ~<a class="u" href="http://wwwwolf.deviantart.com/">wwwwolf</a> on <a href="http://www.deviantart.com">deviant</a><a href="http://www.deviantart.com">ART</a>]]>
        
    </content>
</entry>

<entry>
    <title>Shady Characters Wreaking Havoc in Animal Crossing</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/05/shady-characters-wreaking-havo.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.209</id>

    <published>2009-05-19T13:54:39Z</published>
    <updated>2009-05-19T14:07:49Z</updated>

    <summary>OK, this is kind of lame and weird at the same time. Following on the creation of the Avarthrel characters as Miis, here&apos;s Faira as she appears in Animal Crossing: Let&apos;s Go to the City. I have to say that...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="games" label="games" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[<span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="ac_faira_happy.jpg" src="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/05/19/ac_faira_happy.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="213" width="262" /></span>OK, this is kind of lame and weird at the same time. Following on the creation of the Avarthrel characters as Miis, here's Faira as she appears in <i>Animal Crossing: Let's Go to the City</i>. I have to say that the game doesn't quite have the appeal of other games in the series, but it's still a rather nice game to waste time on. Not bad waste of time, actually. Kind of funny, at some times. And, of course, the game has a shady fox in it.<br /><br />Okay, why the heck is Faira in a kid-friendly game? I have no idea. Perhaps she just enjoys seeing cute animals. Or perhaps she's just trying to learn to fish. I mean, that's what her parents did.<br /><br />I usually play as my primary character in the game, but I wanted to create a second character just for the heck of it. And here's one!<br /><br />I've started to collect not-so-modern stuff in Faira's home. Harder than it seems. However, I have some extremely essential stuff already, such as this wonderful item that this fox sold me cheaply for...<br /><br /><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="ac_faira_safe.jpg" src="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/05/19/ac_faira_safe.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="480" width="640" /></span>...no wonder the thing was so cheap. I wonder if I can find a fence in this game that would gracefully sell gold bars worth a few million Bells?<br /><div><br /></div>]]>
        
    </content>
</entry>

<entry>
    <title>A few links to Scribd</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/05/a-few-links-to-scribd.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.208</id>

    <published>2009-05-19T12:34:05Z</published>
    <updated>2009-05-19T12:47:11Z</updated>

    <summary>I was kind of inspired to do a small update to the website today after reading Slashdot story about Scridb folks opening an e-book sales channel. (Won&apos;t affect me - first, my stories are under Creative Commons licenses and shall...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="News" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="pdf" label="pdf" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="publishingindustry" label="publishing industry" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="scribd" label="scribd" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="website" label="web site" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[I was kind of inspired to do a small update to the website today after reading <a href="http://yro.slashdot.org/article.pl?sid=09/05/18/225247">Slashdot story about Scridb folks opening an e-book sales channel</a>. (Won't affect me - first, my stories are under Creative Commons licenses and shall remain so; second, if I want my stuff published through commercial channels I expect some sort of editorial gatekeeping to go with it; third, the bloody thing is only available on US at the moment anyway).<br /><br />The <a href="http://www.scribd.com/weyfour_wwwwolf">Avarthrel tales have been on Scribd for a while now</a>. I've had a couple of reads, it seems, though not too many since the initial publication. Not exactly a rousing success, and not really all that much bigger than my success in deviantART or Elfwood so far. Not that I'd be complaining - any reads are good reads =) I guess I just need to write more.<br /><br />Though, I have to say the whole premise of Scribd is a little bit weird. I uploaded mostly textual PDFs, which get read through this weird Flash-based PDF reader. This, on the Web. You know, the famed <i>text-based</i> medium. We'll see how this thing pans out. I'm actually more looking forward to publishing comics this way, one day; deviantART doesn't handle multi-page things too well, for example.<br /><br />Anyway, I now put a random link to my scribd page to the Avarthrel web site sidebar.<br /><br />...I guess I had to just say something to fill the void. It's not like there's been a lot of things happening in Avarthrel development lately, but at least there has been some slow progress. I'll probably post more about my (non-)experiences with Celtx soon.<br />]]>
        
    </content>
</entry>

<entry>
    <title>Musings about maps and measurement</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/2009/05/musings-about-maps-and-measure.html" />
    <id>tag:www.beastwithin.org,2009:/users/wwwwolf/fantasy/avarthrel/blog//1.206</id>

    <published>2009-05-05T12:55:18Z</published>
    <updated>2009-05-05T13:29:13Z</updated>

    <summary>Today&apos;s big Avarthrel project was about getting grips of OpenLayers. I was surprised by the fact that taking my map and turning it into an easy-to-use scrollable thing was actually rather painless... as long as you remember to mention to...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Graphics" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Worldbuilding" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="maps" label="maps" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="website" label="web site" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-us" xml:base="http://www.beastwithin.org/users/wwwwolf/fantasy/avarthrel/blog/">
        <![CDATA[Today's big Avarthrel project was about getting grips of <a href="http://openlayers.org/">OpenLayers</a>. I was surprised by the fact that taking my map and turning it into an easy-to-use scrollable thing was actually rather painless... as long as you remember to mention to the program that "hey, this map represents a... hum... flat-projected area from (0,0) to about (1629900,1225800) meters, give or take. I'm not a top-notch geographer, dammit." Actually getting the map to the web site would take some tiny effort on the template side - so I'll roll it out once the map is, shall we say, <i>more interesting</i>. Currently, you can just look at the map and adore the pixelated pixels by zooming in...<br /><br />And thank goddess that I could actually just tell OpenLayers "the map is flat and it's about this big, deal with it." The annoying part of most software I've thought of using for assistance in world-building is that they tend to assume a lot - mostly a) that the user is an expert of the field or b) that you're using this program in Earth using modern forms of measurements.<br /><br />I'm not super-good with geography - just recalling stuff from the school - so if the software would have wanted, say, exact coordinates where this map is from, I would have needed to seriously brush up my mathematics. (Let's see... I've usually figured Anchorfall would have been around the same latitude as, uh, say, Helsinki, so that's about 60 degrees north, right? OK, given that, how the heck do I convert this particular rectangle to degree coordinates? *scribble scribble scribble headache*)<br />Earth and Earth-like measurements can be a problem, too. In case of Avarthrel, I just skirted a lot of problems by noting that, <i>by amazing coincidence,</i> the planet is just about the same size as Earth and the year has the same number of days... and <i>even more amazingly,</i> the currently predominantly used calendar corresponds to Gregorian calendar, so my perpetual calendar applications actually work. But the same can't be said about the <i>previous</i>ly used calendars: Using the Imperial and Elven calendars needs some handwork to figure out the corresponding year. Now, how do I specify dates in those weird calendars in some of the programs I have at hand?<br />No, really?<br />For example, I'm using <a href="http://storybook.intertec.ch/joomla/">Storybook</a> to manage the novel I'm writing. It can tell me that, oh yes, there's a revolution in my story, and it occurred one beautiful Saturday. (Or, er, Trinsday.) Easy enough. But the makers of Storybook make one big assumption here: Not everyone keeps time the same way. I can hardly blame them: it's not their fault that the author could decide that this particular world used different sort of a timekeeping system. The alternatives would be to allow free-form date entry (thus losing all neat functionality associated with dates), or allow the user to specify the timekeeping system from ground up.<br />So in short, it's pretty annoying to write fantasy (or SF, I guess): when the world doesn't work like Earth, the software isn't keeping up...<br />]]>
        
    </content>
</entry>

</feed>
