Recently in Sitenews Category

Not much to report, except...

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... the blog has peen upgraded to Movable Type 4.2, and...

... apparently, "6 days ago" (I hate web2.0 sites that don't provide me bloody exact dates I post my garbage damn it, identi.ca does have exact date, just not in the place I actually could find it easily...2008-08-09 19:07:32 UTC =), I beat Thief II: The Metal Age. Too bad I'm pretty much too coffeed to tell more, but I really enjoyed the whole game. Great levels and stuff. Too bad Thief 3 won't run in WINE too well yet, but I can satisfy my newfound craving for taffering through T2X.
t2-beaten.jpg

Yes, yet another blogware.

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Yup, I switched again. In other words, here we are, switched from Hobix to Movable Type Open Source. Third (God my memory is leaky) FOURTH blogware (Blosxom, Typo, Hobix and now MTOS) - hopefully the last blogware ever, too.

I hope having an unified web access to multiple blogs on same host will make me much more productive. You can also comment again - not that any people were commenting before, but now you really can. =)

Too bad I lost all of the tags in the process - not that tags were even documented in the MT export format docs in the first place. Oh well, at least it's pretty easy to edit this stuff retrospectively...

Yes, Yet another blogware To Try

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I've migrated the blog to Hobix, mostly because Hobix seems to be a little bit better geared toward my uses. It's smaller, less complex, handles multiple blogs well and is not squaking on the edges and depending on sqlite, which is not that well supported on Ruby. But this is still a ruby-based blogware and kind of close to the roots of this blog, Blosxom.

I hope this will make the blog a bit easier to work on. At least the upgrading on a shared host isn't that tricky anymore.

Typo SVN, here we come!

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This was the first post made in the Subversion'd version of Typo, which has all sorts of neat features.

Not sure if there's anything really visible to outside, aside of the fact that the categories were muchly culled now that we have tags. I'm updating the blog's tag stuff as I go along.

Update: Yup, all articles have been tagged, and now I've written a nice little macro to allow me to easily link the managed images and stuff. I'm almost ready to upgrade the thing server-side. This will be cool.

Update: Woot, the whole thing has been upgraded after a little bit of swearing. Here we are with Typo's svn version.

Random nerve-hitting

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Okay, I'm pretty much prepared to declare the 400 Bad Request thing and lack of Technorati indexing a non-issue. Nobody else but Technorati seems to have problem with it.

And, you may want to join the evil empire (evil is good) and use Google Blog Search which indexes The Gameless Game just fine, thanks for asking.

(Read more for the whole comment to Technorati...)

Byebye Blosxom, hello Typo

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I've now switched from Blosxom to Typo for this site.

It's not that Blosxom didn't work. It's just that Typo seems a lot more flexible and it also supports a lot of cool stuff. Having all of the stuff in sqlite database also hopefully makes backups easier. It's also one of the few really featureful blogwares that don't need MySQL and also supports PostgreSQL and such. (I won't be paying my webhost for garbage like MySQL but would be paying if they had PostgreSQL =)

I hope this thing will help me make editing a little bit less troublesome. And it's written using Ruby on Rails which makes it even cooler. =)

...and if you can read this, that means the migration actually worked =) I've yet to migrate/make the site layout. One cannot have a game blog without the Joystick up there.

Update, 22:26: And here's the first update using Drivel. =) Typo seems like a really great blogware. I've only so far run into problems with Technorati, they seem to remove the last slash from the blog URLs even if I specifically gave it to them, and no matter how many Apache RewriteRules I throw at this thing, it just gives me a 400 Bad Request without the trailing slash. Well well...

Random bits...

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Okay! This blog thing has started to work kind of well over the last half of year. Finally.

Frankly, blosxom is an amazing system. For example, I initially thought this would not be good because it uses filesystem mtimes exclusively. Turns out there's meta data support and all and I can put creation dates right to the files. Heh. So, my crazy recovery plan is not needed, and story identifiers will be shorter.

Today, I "created" a new gradient for the story titles. The graininess of the gradient is a feature. Kind of r3tr0 thing. Now that I can mess with the files as much as I like, I also validated the XML stuff.

Stuff to do in future: Atom feed (there's a blosxom plugin for that, which doesn't work properly with entities anyway, and doesn't support required "modified" field, so I can't get the feed to validate...), better logo, and actually interesting content. Not necessarily in that order, of course. =)

The Gameless Game opens...

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"The Gameless Game" will be my stupidly named game blog. It will probably get far fancier in the future. I was first thinking of writing my own blog software for this thing, but then I just thought that Blosxom will do - even if it has a silly name. =)

The reason for the existence of this game blog is that I have "coredumped" about games recently on various other forums, and all high-quality webzines probably wouldn't want to get me to write for them. I guess I could persuade them one day or another, but, well, this is pretty easy this way.

So, um, here it is. Expect more stuff in future.