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    <title>The Gameless Game</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/" />
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    <id>tag:www.beastwithin.org,2011-08-23:/gamelessgame//3</id>
    <updated>2012-01-23T20:22:36Z</updated>
    <subtitle>Game-related rambling from the cold north</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Melody 1.0.2</generator>

<entry>
    <title>Hearing voices in the darkness</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2012/01/hearing-voices-in-the-darkness.html" />
    <id>tag:www.beastwithin.org,2012:/gamelessgame//3.315</id>

    <published>2012-01-23T20:22:19Z</published>
    <updated>2012-01-23T20:22:36Z</updated>

    <summary>[First, a procedural note: I think this is the umpteenth time I need to assure you that I&#8217;m going to blow away the dust from this blog and keep babbling, etc etc etc. I won&#8217;t waste much time on that....</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Weird Ideas" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="apple" label="Apple" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="halo" label="Halo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="halowars" label="Halo Wars" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xboxlive" label="Xbox Live" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="hardware" label="hardware" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="music" label="music" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="sound" label="sound" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="voicechat" label="voice chat" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[<p>[First, a procedural note: I think this is the umpteenth time I need to assure you that I&#8217;m going to blow away the dust from this blog and keep babbling, etc etc etc. I won&#8217;t waste much time on that. I&#8217;ll just briefly assure you to that I&#8217;m going to put some stuff here that I&#8217;m posting on Playfire. Some people there seem to like my babblings. Might as well put them here too. Expect epic Skyrim diaries and random whining on various topics.]</p>

<p>This is a really pointless and a geeky tale, but it probably should be told. Game blogs must have to have pointless and geeky tales, after all.</p>

<p>Yesterday, my head didn&#8217;t quite work. My head only somewhat cleared by midnight, as I was sort of expecting my friend to show up for a round of <em>Halo Wars</em>.</p>

<p>And what an anticipated game session it was. A friend of mine was playing <em>Halo Wars</em> around the time I got my Xbox 360 a couple of years ago, so obviously I rushed to get a copy so we might play the game together. That didn&#8217;t happen, unfortunately, and he&#8217;s been too busy to play many games at all. But recently, he got Gold and we played tons of <em>Halo: Reach</em>. Obviously, it was time to make up for the lost time.</p>

<p>Which is easier said than done, because as far as I can tell, neither of us are real-time strategy geeks. I&#8217;ve been a bit less enthusiastic about <em>Halo Wars</em> online - the folks in XBL matchmaking seem to eat noobs for breakfast.</p>
]]>
        <![CDATA[<p>So, midnight came. 1 AM came. A kettleful of Earl Grey, Hot, became Not So Hot, then Somewhat Coldish.</p>

<p>Some <em>loopiness</em> started to creep in my head. There had been an update to the optional media components to the Xbox 360 lately, so I managed to test what <a href="http://sintel.org">Sintel</a> looks like on 360 nowadays. Previously, the 1280×544 version didn&#8217;t work, and I had to settle for the 1024×436 version. Nowadays, the 1280×544 version seems to work fine&#8230; except for the fact that the download page only has a link to the 5.1 version, which <em>doesn&#8217;t</em> work. Stereo version works, and apparently <a href="http://mirrorblender.top-ix.org/movies/sintel-1280-stereo.mp4">still exists in the mirrors</a>, albeit unlinked.</p>

<p>And the loopiness continued.</p>

<p>I decided to put the loopiness to good use while waiting for my friend to show up.</p>

<p>(A side note, which in no way spoils the story: My friend was cheerfully dozing and didn&#8217;t show up until well after 2 AM. Dammit, seems like <em>everyone</em> has problems sleeping these days! I swear, I was <em>that</em> close to checking out whether or not I have a DVD of Dark City - turns out yes - and deciding whether or not to watch it while waiting for him to show up. =)</p>

<p>Before I venture any further to my madness, I would like to mention a curious detail, which is often overlooked.</p>

<p><img alt="Hehe... he... he... It says &quot;wireless&quot; in it." src="http://www.beastwithin.org/gamelessgame/2012/01/23/wireless.jpg" width="300" height="196" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>&#8220;Wireless controller&#8221;. That&#8217;s what the package says. &#8220;Wireless&#8221;. With symbols that denote wirelessness, and all that rot. Please keep that in mind.</p>

<p>Now, I have had this curious audio setup with my Xbox 360 for a while now, and now it was time to expand it.</p>

<p>I have a nice set of headphones. I thought it would be cool if I could route my Xbox 360 headset stuff through them.</p>

<p>Xbox 360 headsets are weird because they actually use a standard headset plug. I can actually plug it on my cellphone and it works.</p>

<p><img alt="A premonition?" src="http://www.beastwithin.org/gamelessgame/2012/01/23/premonition.jpg" width="400" height="430" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>(&#8230;yes, a year-old Nokia phone. Compatible with Microsoft hardware. This was a grim spectre of things to come.)</p>

<p>Of course, that&#8217;s just about the only other port I have that can take headsets - my PCs and whatnot take standard mic/headphone jacks, and I don&#8217;t have a headset adaptor.</p>

<p>Or do I? Turns out I have. Specifically made for 360, no less.</p>

<p><img alt="Xbox 360 voice adaptor" src="http://www.beastwithin.org/gamelessgame/2012/01/23/adaptator.jpg" width="350" height="226" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>I originally bought this thing because I thought it might route the audio from the 360 directly to the headset, but I had ignored the part of the instructions where this <em>huge obvious bundle of cable</em> gets plugged to the television headphone output. (I&#8217;m a software guy. I have an annoying tendency to assume that the hardware is omnipotent when in reality it&#8217;s the part of the system that&#8217;s always too slow and always too painful to kick.)</p>

<p>Now, maybe many the television sets in the space-year 2012 do have headphone jack receptables, as nowadays customers aren&#8217;t <em>entirely</em> dumb anymore, but my television is a bit older and was bought, on the cheap, by my parents years and years ago. (This is never stated too often, but it&#8217;s too frequently forgotten - you <em>don&#8217;t</em> let your parents do electronics shopping, kids.)</p>

<p>But I realised that thanks to my <em>awesome new sound routing setup</em> that allows me to actually use headphones with my 360, I might actually be able to use this adapter.</p>

<p>I could actually plug the thing to my amplifier device, and it works just fine with the headphones. But I also needed a microphone. Let&#8217;s see&#8230;</p>

<p><img alt="It's a microphone, all right." src="http://www.beastwithin.org/gamelessgame/2012/01/23/microphone.jpg" width="450" height="170" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Uh, yeah, it&#8217;s a microphone all right. A microphone with telescope setting for video cameras. Definitely studio quality. It&#8217;s bloody <em>battery-operated.</em> If this isn&#8217;t good enough for gaming, I don&#8217;t know what it is.</p>

<p>&#8230;and I didn&#8217;t even have to pay for it.</p>

<p>However, the microphone does have a small problem.</p>

<p><img alt="Not very wireless any more" src="http://www.beastwithin.org/gamelessgame/2012/01/23/notwireless.jpg" width="450" height="375" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Remember what I told you to keep in mind? Yes.</p>

<p>The connection itself is quite clean.</p>

<p><img alt="Adapters ahoy!" src="http://www.beastwithin.org/gamelessgame/2012/01/23/connected.jpg" width="430" height="360" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Yeppers. It&#8217;s connected nicely, it&#8217;s bulky as hell, <em>there&#8217;s bloody wires going everywhere</em> - oh, I completely forgot to mention the play&amp;charge cable - but it is not quite difficult to use.</p>

<p>And I could still hear all of the stuff from Xbox 360&#8217;s sound output. It&#8217;s a shame you can&#8217;t directly hook up headphones to the 360, but it&#8217;s not really a big deal. You just plug the Xbox 360 to your existing amplifier.</p>

<p>&#8230;except I didn&#8217;t have my amplifier ready. The old amplifier wants DIN plugs, and no one uses DIN plugs in this advanced decade of ours. So instead, I used&#8230;</p>

<p><img alt="It's a Mac." src="http://www.beastwithin.org/gamelessgame/2012/01/23/itsamac.jpg" width="430" height="573" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>&#8230;my sister&#8217;s old PowerBook, now acting as the world&#8217;s most awesome Wi-Fi enabled amplifier.</p>

<p>I&#8217;m generally ambivalent about Apple (as in &#8220;they&#8217;re pretty okay, I guess, just wish some of the policies were different&#8221;), but the laptops are bloody amazing. This thing is half a decade old, and it <em>still</em> serves perfectly well as a lapto&#8212;- um, the power jack is broken so it&#8217;s better not move it too much. It&#8217;s a <em>stationary small-profile computer.</em> Ahem, it works perfectly well as a net browsing machine and a writing comp&#8212;- &#8230;pardon me, the keyboard is finally dying after all these years. OK, USB ports definitely work so all is not lost&#8230;</p>

<p>&#8230;The bottom line: It runs Audacity. Unlike my new netbook, it actually has both line-in and headphone jacks. With Audacity up and line monitoring enabled, It can route audio between these ports just fine. I can just plug in this <em>contraption</em> of mine to the headphone jack and&#8212;-</p>

<p>&#8230;bloody hell, the headphone jack is getting finicky too. <em>(*sigh*)</em></p>

<p>&#8230;We may yet get a few more years of service out of these parts. <em>We must do our utmost.</em></p>

<p>Well well. Time to game.</p>

<p>Finally, my friend arrived and we had an awesome game. It just turns out that the mic has to be set to the telescopic mode and I need to hold the mic really close to my mouth for it to register the speech. It gets really awkward.</p>

<p>Too bad I&#8217;m not that much of a chatting person. Slightly awkward and all that. I&#8217;m not very talkative, <em>especially</em> when I try to focus on the actual game.</p>

<p>Like so:</p>

<p><img alt="How it works..." src="http://www.beastwithin.org/gamelessgame/2012/01/23/howitworks.jpg" width="620" height="391" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>So it does work, but not very stellarly. I need a microphone stand or something, which I actually don&#8217;t have at hand. I think I need to somehow figure out how to use the headset mic instead of this ridiculous thing.</p>

<p>Perhaps&#8230; I need some kind of a mixer.</p>

<p>&#8230;I think my father has an old 4-channel mixer in the closet. I could just route the netbook&#8217;s sound output to the amp so I could have independent mixing of game sounds, instant message notifications and all tha&#8212;-</p>

<p>&#8212;-somebody please stop me before I get more ideas.</p>

<p>The point is, you can have awesome time setting up crazy stuff like this without spending too much money, even. Won&#8217;t help you play better, but it gets fun soon.</p>
]]>
    </content>
</entry>

<entry>
    <title>Game Boy runs again!</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2011/09/game-boy-runs-again.html" />
    <id>tag:www.beastwithin.org,2011:/gamelessgame//3.301</id>

    <published>2011-09-15T11:59:28Z</published>
    <updated>2011-09-15T12:25:10Z</updated>

    <summary>Time to blow some dust off of this blog. I at least hope to update the blog more often nowadays - I&#8217;ve fully upgraded the blog to use Melody features now, it&#8217;d be shame to let all that go to...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Retro" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gameboy" label="Game Boy" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mario" label="Mario" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="nintendo" label="Nintendo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tmnt" label="TMNT" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tetris" label="Tetris" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[<p>Time to blow some dust off of this blog. I at least hope to update the blog more often nowadays - I&#8217;ve fully upgraded the blog to use Melody features now, it&#8217;d be shame to let all that go to waste.</p>

<p>In 21st August, there was <a href="http://www.reddit.com/r/gaming/comments/jq9x8/this_little_guy_was_my_first_system_and_served_me">an interesting thread in reddit</a> on dead Game Boys.</p>

<p>Nintendo builds surprisingly resilient hardware, and it&#8217;s fairly odd that the Game Boy is so far the only Nintendo product that failed on me. I got my Game Boy shortly after its launch in early 1990s, and played many games on it.</p>

<p>I felt I sort of grew out of Game Boy. My GB library consisted of platformers, and I started to dislike platformers. (Nowadays, I just dislike <em>some</em> platformers. I rather enjoy Castleroids.)</p>

<p>But I got my interest in Game Boy back - my sister started playing Pokémon and got her own Game Boy Color. RPGs on Game Boy? Awesome. In 2000s, I was actually inspired to get a Game Boy Advance, which still remains my favourite Nintendo handheld of all time because of the awesome game library. RPGs on the go!</p>

<p>Of course, with the GBA, I didn&#8217;t really need my Game Boy for anything. In 2005, I tried to use my old Game Boy again.</p>

<p>No luck.</p>
]]>
        <![CDATA[<p>It wouldn&#8217;t turn on.</p>

<p>It happened to be shortly after John Paul II died - I just concluded that Game Boys don&#8217;t work during a papal interregnum. Or something like that. Or there might be some other reason that a mere software guy like me cannot possibly understand. The Hardware works in mysterious ways that mere mortals cannot comprehend.</p>

<p>But now, I just followed the advice of an user in the thread: Open it up, see if the cables are loose. I opened it up. Nothing seemed to be out of place. I put it back together.</p>

<p>It worked again.</p>

<p><img alt="Game Boy works again, 1" src="http://www.beastwithin.org/gamelessgame/images/gameboyworks1.jpg" width="600" height="450" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>These are not exactly the freshest batteries, so I didn&#8217;t just leap out and play through <em>Teenage Mutant Ninja Turtles: Fall of the Foot Clan</em>. (I did fire up my GameCube and played the game on Game Boy Player. Got to the fourth level. Very disappointing, because I prided on ability to play the game through easily enough. Guess I&#8217;ll try swapping the jump and attack to proper places next time&#8230;)</p>

<p>But still  - with a bit of cartridge blowing, <em>Tetris</em> and <em>Super Mario Land</em> fired up just fine. Yay.</p>

<p><img alt="Game Boy works again, 2" src="http://www.beastwithin.org/gamelessgame/images/gameboyworks2.jpg" width="450" height="600" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>Hmm, maybe I should <em>finally</em> beat <em>TMNT2</em> and <em>Super Mario Land 2</em>&#8230;</p>
]]>
    </content>
</entry>

<entry>
    <title>Minecraft got me</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2011/05/minecraft-got-me.html" />
    <id>tag:www.beastwithin.org,2011:/gamelessgame//3.283</id>

    <published>2011-05-05T12:17:54Z</published>
    <updated>2011-05-05T13:11:08Z</updated>

    <summary>I don&#8217;t usually bother with PC games these days, aside of really old titles. The reason is that all newer titles tend to have a horrible, horrible lag. And I&#8217;m speaking of &#8220;newer&#8221; as in &#8220;contemporaries of The Elder Scrolls...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Game Diary" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Tech" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="java" label="Java" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="minecraft" label="Minecraft" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="pc" label="PC" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[<p>I don&#8217;t usually bother with PC games these days, aside of really old titles. The reason is that all newer titles tend to have a horrible, horrible lag. And I&#8217;m speaking of &#8220;newer&#8221; as in &#8220;contemporaries of <em>The Elder Scrolls IV: Oblivion</em>.&#8221; Old computers. What I can say. If it can run <em>Doom 3,</em> it can run anything. Currently, I&#8217;m mostly playing games on my Xbox 360, because it can actually run <em>Oblivion</em> at a constant playable framerate. I don&#8217;t need to drag down the difficulty. I don&#8217;t need to make precise, calculate and conscious movements. I don&#8217;t need to swear at the enemies who circle me just because turning around will cause gigantic bunch of lag while the enemy stabs me to death.</p>

<p>So, it may be come as a surprise that I actually bought Minecraft - thought I should get it while it&#8217;s cheap. I thought that I might be able to play the game well, but it turns out that on default settings, I&#8217;m experiencing just as bad lag as I do on <em>Oblivion.</em> Quite an achievement!</p>

<p>But it turns out that running the game on my sister&#8217;s old PowerBook G4 with over a gigabyte of memory is actually possible. Using normal render distance is pretty futile, but using short or tiny view distance helps.</p>

<p>That, or I can do what I did in <em>Oblivion</em> and just set the difficulty to Peaceful and not worry about combat. Though, that is what sucks in PC games.</p>

<p>So, it&#8217;s time to follow in the footsteps of one of the great literary heroes&#8230;</p>

<p><img alt="Follow our heroes" src="http://www.beastwithin.org/gamelessgame/images/mcinspiration.jpg" width="500" height="173" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>&#8230;and construct a crude dwelling.</p>

<p><img alt="A Crude Dwelling" src="http://www.beastwithin.org/gamelessgame/images/crudedwelling.jpg" width="500" height="308" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>In the dead of night, my pickaxe keeps swinging as I mine iron, coal and pure humbug. Aboveground, the lights flare in the night, a shining beacon that indicates that civilisation has once been here.</p>

<p><img alt="Light shines!" src="http://www.beastwithin.org/gamelessgame/images/mcnight.png" width="600" height="412" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>What remains to be seen? The future is truly open.</p>

<p>(&#8220;<a href="http://en.wikipedia.org/wiki/King_of_the_Klondike">King of the Klondike</a>&#8221;, by Don Rosa, &copy; Disney.)</p>

<p><strong>Bonus:</strong> Today, I came across <a href="http://www.youtube.com/watch?v=Ni6KJi_OGJ0">reason #3212 on why I can&#8217;t wait until I&#8217;ll actually meet wolves in this game</a>. =)</p>
]]>
        

    </content>
</entry>

<entry>
    <title>Stopping the snake</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2011/04/stopping-the-snake.html" />
    <id>tag:www.beastwithin.org,2011:/gamelessgame//3.281</id>

    <published>2011-04-29T10:33:31Z</published>
    <updated>2011-04-29T10:41:56Z</updated>

    <summary>Or &#8220;Some of my earliest geek-out memories, part n&#8221;. Without going too far into specifics, there&#8217;s one person in my family who likes video games. So much, in fact, that it sort of annoyed me when I was a kid....</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Memoirs" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="basic" label="BASIC" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="commodore" label="Commodore" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="spectravideo" label="Spectravideo" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[<p>Or &#8220;Some of my earliest geek-out memories, part <em>n</em>&#8221;.</p>

<p>Without going too far into specifics, there&#8217;s one person in my family
who likes video games.</p>

<p>So much, in fact, that it sort of annoyed me when I was a kid. Using
<em>my</em> <a href="http://en.wikipedia.org/wiki/SV-318">Spectravideo SV-318</a> to play <em>my</em> games. <em>(Boooohooo!)</em>
Specifically, my copy of <em>Boa</em>. Kids these days probably know this
game as
&#8220;<a href="http://en.wikipedia.org/wiki/Snake_%28video_game%29">that old snake game that has been cloned umpteen times</a>&#8221;.</p>

<p>So, being a proper geeky computer kid, I added password protection to
the game.</p>
]]>
        <![CDATA[<p>This was pretty simple, because <em>Boa</em> was written in <a href="http://en.wikipedia.org/wiki/Microsoft_BASIC">BASIC</a>.</p>

<p>Of course, Spectravideo&#8217;s BASIC being a Microsoft product, this meant that the interpreter was notoriously easy to use, and notoriously insecure. Or deliberately &#8220;exposing&#8221; the &#8220;dangers&#8221; of open source. Or something like that.</p>

<p>Specifically, the interpreter helpfully labelled all function keys, so that even the <em>other family member</em> who doesn&#8217;t really know all this computer programming stuff guessed that <code>list</code> command, on F4, shows the program listing. With a little bit of figuring out, they could find the part where the password is asked, and find the password from the program listing. Password found. Game on.</p>

<p>So one day, this <em>other family member</em> was showing the game to some
other people. Of course, I had changed the password, so the game
didn&#8217;t run. Never worry, just look at the listing&#8230; though that
probably turned out to be far more puzzling this time.</p>

<p><img alt="boabuster.jpg" src="http://www.beastwithin.org/gamelessgame/images/boabuster.jpg" width="600" height="450" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></p>

<p>&#8230;raw source code is here, in case you have VB.NET and you&#8217;re curious
if this still compiles:</p>

<pre>
110 SCREEN1
130 DATA 86,73,67,79,78,72,89,86,65
140 DIM A$(9)
150 FORI=1TO9
160 A$(I)=CHR$(C)
170 NEXT
180 DIM B$(9)
190 FOR I=1TO9
200 B$(I)=INPUT$(1)
210 NEXT
220 FORI=1TO9
230 IF A$(I)&lt;&gt;B$(I)THEN RUN
240 NEXT
240 SCREEN 0
</pre>

<p>It appears that my programming style had no consistency at the time;
the spacing is pretty confusing. Now, with a couple of decades more
worth of programming experience, I&#8217;m also aware that security through
obscurity isn&#8217;t probably the best possible strategy, but it <em>did</em> work
at the time. Too bad I had saved an unprotected version on the other
side of the tape and had told the said family member where this
version is available, but at <em>least</em> I heard an admit of defeat. Yeah,
honour-system security definitely isn&#8217;t a good idea either. Or
security measures that basically just exist to show how smart you are.</p>

<p>But still, this was <em>really fun</em>.</p>

<p>If you can&#8217;t read BASIC, the program basically interprets the stuff on
line 120 as ASCII codes, reads 9 characters from keyboard, and
compares them to the characters in question. So, if I just whip out
the ASCII table (I don&#8217;t have the SV-318 manual at hand, so I&#8217;ll just
pop out the OS X terminal and type &#8220;<code>man ascii</code>&#8221; - glad ASCII hasn&#8217;t
changed that much), the password turns out to be <code>VICONHYVA</code> (&#8220;VIC on
hyvä&#8221; = &#8220;VIC is good&#8221;). I suppose this was after I had gotten my
VIC-20. And again, a bit of idiocy - I have no idea why I said it&#8217;s so
good, it&#8217;s definitely not as fun as the Spectravideo&#8230; Rooting for
the underdog, I guess. I&#8217;m pretty sure it was not a case of picking a password that&#8217;s completely contrary to what I was thinking and thus throwing people off.</p>
]]>
    </content>
</entry>

<entry>
    <title>Dragon Age II or Torchlight? Which is it?</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2011/03/dragon-age-ii-or-torchlight-wh.html" />
    <id>tag:www.beastwithin.org,2011:/gamelessgame//3.266</id>

    <published>2011-03-15T10:08:51Z</published>
    <updated>2011-03-15T10:12:31Z</updated>

    <summary>March 9 saw, at least for me, one of the most anticipated video game releases this spring: Torchlight, for Xbox Live Arcade. It is a surprisingly well-crafted action RPG featuring tons of fun monster slaughter. March 10 saw, at least...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Observations" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="bioware" label="Bioware" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="dragonage" label="Dragon Age" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="dragonageii" label="Dragon Age II" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="finalfantasy" label="Final Fantasy" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="finalfantasyvii" label="Final Fantasy VII" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="torchlight" label="Torchlight" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xboxlive" label="Xbox Live" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[<p>March 9 saw, at least for me, one of the most anticipated video game
releases this spring: <em>Torchlight</em>, for Xbox Live Arcade. It is a
surprisingly well-crafted action RPG featuring tons of fun monster
slaughter.</p>

<p>March 10 saw, at least for me, one of the most anticipated video game
releases this spring: <em>Dragon Age II</em>. It is a surprisingly
well-crafted action RPG featuring tons&#8230; of&#8230; fun&#8230; monster
slaughter. Wait a second, where did I hear this before?</p>
]]>
        <![CDATA[<p>First of all, let me say that I&#8217;m incredibly happy that we get awesome
action RPGs for consoles - even when these days, drawing line between
action RPGs and turn-based RPGs is becoming fuzzier and fuzzier. I
have to say that I didn&#8217;t really consider &#8220;damage per second&#8221; a RPG
statistic before. Now, I got two games that basically use that exact
statistic.</p>

<p>But still, this has been really a great huge series of deja vus. When
I heard that <em>Torchlight</em> is basically a <em>Diablo II</em> clone, I was
excited - randomly generated dungeon crawlers are a criminally
underrepresented genre these days, especially on consoles. But my
word, does <em>Torchlight</em> <strong>ever</strong> rip off <em>Diablo II</em>. When I hear the
word &#8220;clone&#8221;, I think of taking the best ideas and putting them in the
stirring pot and coming up with something unique and interesting that
still seems familiar to the fans of the inspring game. But hell,
<em>Torchlight</em> is a clone. Ooh!</p>

<p>There&#8217;s a much odder thing in this soup, though: I have trouble
remembering which game I&#8217;m playing.</p>

<p>It&#8217;s funny, really, that both games are essentially the same. Both
games feature killing monsters in interesting real-time combat system
and grabbing loot that gives you plusses. Yay. Sure, <em>Dragon Age II</em>
has much higher production values and every environment has been
constructed by hand, as opposed to random generation. Still, <em>Dragon
Age II</em>, so far, has also suffered from <em>Mass Effect</em>&#8217;s biggest
problem: side missions in cookie cutter environments. Yet, these
missions are still fun and interesting and hand-made, as opposed to
<em>Torchlight</em>&#8217;s &#8220;Go to dungeon level X and kill monster Y&#8221;.</p>

<p>And somehow, I have severe problems remembering which stats I needed
to put points in&#8230; and which <em>character</em> needed those stats. Which
character in which <em>game</em>.</p>

<p>Still, they&#8217;re both awesome games, even when my coffee-addled brain
can&#8217;t sometimes tell the difference. I just have to follow obvious
clues. &#8220;Oh, this game has a <em>plot</em>. It&#8217;s got to be <em>DA2</em>, then.&#8221;</p>

<p><em>Dragon Age II</em> further cemented one odd thought in me: dammit, the
west is definitely getting back its coolness. As much I&#8217;ve liked
<em>Final Fantasy</em> series, Bioware and Bethesda have pulled me back to
western RPGs. Why? Fun gameplay. Compelling storytelling. Don&#8217;t get
me entirely wrong, I&#8217;ve sort of enjoyed <em>Final Fantasy XIII</em> so far,
but the underlying mechanics still seem fairly antiquated and while
the story is definitely passable, it lacks a bit of giveadamnitude.</p>

<p>And speaking of <em>Final Fantasy VII</em>&#8230; In <em>Dragon Age II</em>, you can go
around whacking monsters in the head with a
<a href="http://dragonage.wikia.com/wiki/Hayder%27s_Razor">bigass two-handed sword of epic leetery</a>.
And I&#8217;ll try to avoid spoiling either game much, but I think one of
the characters managed to out-badass Jenova. <em>In the first chapter.</em>
Not an easy feat, that.</p>

<p>And before you mention anything about crying in <em>Final Fantasy VII</em>,
let me just say that I didn&#8217;t. But I <em>did</em> cry in the end of
<em>Mass Effect 2</em>&#8217;s Overlord. Bioware wins again!</p>
]]>
    </content>
</entry>

<entry>
    <title>It&apos;s not a very social network, is it?</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2011/03/its-not-a-very-social-network.html" />
    <id>tag:www.beastwithin.org,2011:/gamelessgame//3.265</id>

    <published>2011-03-03T13:08:00Z</published>
    <updated>2011-03-03T13:06:11Z</updated>

    <summary> We live in a rather strange era where social networks seem to be on the rise, but where nobody seems to know how to properly build one yet. Years ago, before the hubbub about Web 2.0 stuff, we had...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Observations" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Rants" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="mygamercard" label="MyGamerCard" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="web20" label="Web 2.0" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox" label="Xbox" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xboxlive" label="Xbox Live" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="programming" label="programming" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="socialnetworks" label="social networks" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[<p><img alt="rip_mgc.png" src="http://www.beastwithin.org/gamelessgame/images/rip_mgc.png" width="200" height="104" class="mt-image-right" style="float: right; margin: 0 0 20px 20px;" />
We live in a rather strange era where social networks seem to be on the rise, but where nobody seems to know how to properly build one yet.</p>

<p>Years ago, before the hubbub about Web 2.0 stuff, we had people thinking of how to make money out of the websites - and this invariably meant that no money was made out of the websites, because <em>you can&#8217;t make money out of nonexistant websites</em>. Now, we <em>have</em> websites, but development is still hampered by people who want to figure out how to make money out of the situation.</p>

<p>Sometimes, you just can&#8217;t make money off of core functionality. And this is the annoying truth behind social networking. This is not a problem in itself, because you can make money out of other things. The problem is when people say &#8220;we can&#8217;t make money out of that&#8221; and refuse to build the core functionality to begin with.</p>

<p>This is almost like having a power company refusing to sell electricity because they&#8217;re still busy figuring out how to profit from selling wiring services. The real power companies wouldn&#8217;t worry about wiring; they get profit from selling power to the consumers. They don&#8217;t <em>need</em> to care about who wires the houses as long as they&#8217;re wired according to the standards.</p>
]]>
        <![CDATA[<p>And that brings us to the social aspects of videogaming.</p>

<p>One of the biggest events in gaming world recently was the fact that a rather prominent website, <a href="http://www.mygamercard.net/">MyGamerCard.net</a>, went down.</p>

<p>MyGamerCard was an unofficial site for accessing Xbox Live data. It was supported by Microsoft. Life was good. This is what Web 2.0 stuff is supposed to be about, right? We have data sharing between sites and people can do unofficial things with their own information.</p>

<p>Of course, the problem is that Xbox Live isn&#8217;t an <em>entirely</em> open system. Microsoft has a community developer program, but if XBL was fully within the spirit of Web 2.0 things, they would give us - everyone - full access to publicly available data. And, as MyGamerCard alleges, things didn&#8217;t work too well <em>even</em> if you were an official community developer.</p>

<p>Let me guess: Somewhere in Microsoft, someone is busy trying to think how to monetise core functionality. This leads to stagnation. That&#8217;s why services like MyGamerCard have trouble operating.</p>

<p>Incidentally, when I had to update my sites to get the old xbox.com-based iframe gamercards back, I could no longer find the instructions on how to embed the gamercard on the xbox.com website. The instructions used to be there and the service still operates as it did before, but it seems that they&#8217;ve been mopped out after the update. Are they trying to make the system dwindle down like this? Or were they also sort of relying on MyGamerCard.net?</p>

<p>In any case, one of the fundamental things in systems development is that data access services get developed as a natural byproduct of developing systems in the first place. We have systems that house data; it&#8217;s obvious that we also need to access the data somehow. The social web services, these days, are just about accessing the data from further away and doing interesting things with the data. People and businesses who charge access to the data are usually doing it because that&#8217;s the only form of business that they can think of. Yes, I know, I&#8217;m calling phone companies parasites here, but that&#8217;s basically what they are; they&#8217;ve laid down some wire and given you a number and now they&#8217;re charging you money for using the lines <em>just because</em>. The city I live in offers net access for free. I guess they&#8217;re using taxpayer money in good ways.</p>

<p>You can justify selling access if the data to which you&#8217;re selling access actually has some monetary value, but does gameplay data actually have <em>monetary</em> value to ordinary citizens? In general, looking at times when people play games or seeing achievement details has <em>social</em> value, but little <em>monetary</em> value. And this social value is what companies like Microsoft, Sony and Nintendo should stop trying to monetise for the sake of monetisation.</p>

<p>In short, we can&#8217;t build social networks until we&#8217;ve realised that some things have only value for social interaction. If someone figures out a way to make money out of it, that&#8217;s good, but don&#8217;t hold back until someone gives us some sort of a half-arsed money making scheme. We&#8217;ve seen those fail before, and if we keep on going on that road, we keep seeing them fail.</p>
]]>
    </content>
</entry>

<entry>
    <title>Quake Arena Arcade: Weirdness incarnate</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2011/02/quake-arena-arcade-weirdness-i.html" />
    <id>tag:www.beastwithin.org,2011:/gamelessgame//3.255</id>

    <published>2011-02-20T14:02:00Z</published>
    <updated>2011-02-20T14:00:31Z</updated>

    <summary>I&#8217;m a long-time fan of Quake games, but paradoxically I&#8217;ve not played that much, because I&#8217;m not much of a PC gamer. There&#8217;s also the big problem that I suck at FPSes. I&#8217;ve fired up Quake games now and then...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Game Diary" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="quake" label="Quake" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="quakearenaarcade" label="Quake Arena Arcade" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="quakeiiiarena" label="Quake III Arena" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xboxlive" label="Xbox Live" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[<p>I&#8217;m a long-time fan of <em>Quake</em> games, but paradoxically I&#8217;ve not
played that much, because I&#8217;m not much of a PC gamer. There&#8217;s also the
big problem that I suck at FPSes. I&#8217;ve fired up <em>Quake</em> games now and
then just for some random fun. <em>Quake III Arena</em> remains my overall
multiplayer favourite, though the original <em>Quake</em> was, in my mind,
one of the most remarkable games ever. (And the original <em>Team
Fortress</em> for <em>Quake</em> was my initial eye opener for the idea that
multiplayer Internet games just might be the thing of the future.) I
liked <em>Urban Terror,</em> but haven&#8217;t played that for a while
either. These days, I mostly use <em>Q3A</em> to reset the Linux X11 display
if some full-screen app crashes and leaves me with a weird resolution
after locking up the key combos for changing resolution.</p>

<p>However, over the recent two years, I&#8217;ve been acquainting myself with
FPSes again - this time through <em>Halo</em> series. <em>Halo 3</em> and <em>Halo:
Reach</em> have been very nice experiences to me, because nobody gives a
damn if you suck and there&#8217;s a good chance that there&#8217;s always someone
who sucks more than you do. I&#8217;ve usually bounced around the
mid-scorelist; sometimes I&#8217;ve sucked, sometimes I&#8217;ve done much
better. Everything is fine!</p>

<p>But <em>Halo</em> is &#8220;<em>Quake</em> for retards&#8221;, right? Surely you can&#8217;t learn
anything about <em>real</em> gaming when playing <em>Halo</em>? This is strictly
speaking not true; I had not played <em>Quake</em> series for ages, but when
I checked in <em>Quake Live</em> after a long <em>Halo</em> streak, I noticed that
my FPS skills had, in fact, gone a little bit up. Practice appears to
be practice, no matter what the form it takes.</p>

<p>&#8230;and then <em>Quake Live</em> went out of beta, added advertisements, and
made my
not-exactly-ancient-but-perfectly-adequate-for-<em>Quake-III-Arena</em>
computer time out of games. Wonderful. The days of Quaking were gone
forever. <em>Or were they?</em></p>

<p>Nope! id Software sure had priorities straight when they actually
released an Xbox 360 version of <em>Quake III Arena</em>, nowadays titled
<em>Quake Arena Arcade</em>. As soon as I heard this thing was actually
released, I had to grab it.</p>

<p>I think it&#8217;s just appropriate that I list some of the Sunday Quake
Gamer&#8217;s Initial Experiences on Reuniting With the Almighty <em>Quake III
Arena</em>.</p>
]]>
        <![CDATA[<p><strong>Day 1:</strong> Weird - there weren&#8217;t actually any multiplayer games going
on when I started the thing up for the first time. Unbelievable. I
mean, even <em>Shadowrun</em> had some games going and people popped in to
play <em>Perfect Dark Zero</em> almost every day I tried it. (OK, it&#8217;s not so
outlandish: I have had severe problems finding <em>Gears of War 2</em> games
too.)</p>

<p>I had to start up the single-player campaign. The first real thoughts
about the game proper: HOLY SHIT, LOOK AT THE FRAMERATE.</p>

<p>After some time reminiscing about good ol&#8217; times in <em>Q3A/QAA</em>&#8217;s not
particularly impressive &#8220;campaign&#8221;, I managed to find some actual
games. And coming almost straight off from <em>Halo Reach</em>, I had to say
one thing: it&#8217;s not the speed that kills, it&#8217;s the <em>speed difference.</em>
HOLY SHIT LOOK AT THE GAME TEMPO.</p>

<p>Speaking of <em>Halo: Reach</em>, one thing that people might notice
immediately are the controls. Remapping was the way to go. Owing to
the WASD-and-mouse roots, <em>QAA</em>&#8217;s controls weren&#8217;t as smooth and
console-like as <em>Reach</em>&#8217;s, and there&#8217;s no auto-aiming but the thing is
obviously balanced by the fact that every other player has the same
problems.</p>

<p>Much to my surprise, I found myself replicating some of the techniques
I had picked up while on planet Reach. My gut reaction, which I had
learned from random <em>Quake</em> game sessions and which I had when I
started playing the <em>Halo</em> series, was that the spawn weapons are
always completely useless and melee is for chumps. The games quickly
proved me wrong; I&#8217;ve actually learned to use <em>Halo</em>&#8217;s pistol in some
situations. I had <em>incredible</em> fun running around and mowing people
down with the Gauntlet. The machine gun is still pretty damn weak,
though.</p>

<p><strong>Day 2:</strong> Time for more games? Uh, yeah, I logged on, started looking
for more games, and the only game that I found had a bunch of people
sitting in the game lobby and having a civil, mature and orderly
discussion about&#8230; something. Genetics and and what the hell. I
didn&#8217;t really want to listen to it too long, because while I am glad
that Xbox Live users <em>can</em> stand above the stereotype of being
annoying loud-mouthed homophobic 13-year-olds, and that existence of
timeless computer game classics like <em>Quake III Arena</em> on this
newfangled platform can attract mature crowd to the game, <em>this shit
is not what the game lobbies are for</em>. OK, maybe I shouldn&#8217;t
complain. Guess I was just slightly peeved that that was the only
QAA session running and they certainly weren&#8217;t, you know, playing
the game. I&#8217;m not angry. The world can, and should, accommodate such
flukes of emergent gameplay.</p>

<p>Dammit, who cares. MORE EXPLOSIONS!</p>

<p><strong>Day 3:</strong> So, I can&#8217;t always find people. Can I host games myself?
&#8230;nnnnno. Apparently, I can only host 2-player matches. I&#8217;ve seen
this happen on <em>Quake 4</em> on my rather &#8220;outdated&#8221; PC (look, if it says
3000+, or &#8220;3 GHz&#8221;, or whatever the hell, it bloody well runs Firefox
and LibreOffice and that&#8217;s all that matters), but even that computer
was able to host older <em>Quake</em> matches years ago. And, hell, I just
played a custom <em>Halo: Reach</em> game with gobs of players, and it ran
very much adequately, so I guess bandwidth and processing power isn&#8217;t
an issue on Xbox 360 either. So how the <em>hell</em> does the game think
that I need beefier connection for this? Is it trying to ping a server
in US, or something?</p>

<p>Another few games. I had the opportunity to play one match on a
server&#8230; with <em>fraglimit set to 5.</em> That&#8217;s not a lot of frags in
modern games. That&#8217;s <em>definitely</em> not a lot of frags in
caffeine-fueled spazfests like <em>Q3A</em>. The games may <em>feel</em> like they
last forever, but they&#8217;re over in minutes. Wallclock time. Timelimits
were helpfully set to 60 minutes&#8230; as if any of the games could last
that long.</p>

<p>I also have this weird tendency to use female characters in a lot of
games, but heck, in Xbox Live, I&#8217;ve still tended to pick male
characters. Yet, in <em>Quake Arena Arcade</em>, I picked
<a href="http://quake.wikia.com/wiki/Hunter">Hunter</a> because I&#8217;ve
<em>always</em> used Hunter in <em>Q3A</em> - it was part of a stupid in-joke
misunderstanding thingy. (Basically, I picked Hunter originally
because I like wolves and wolves hunt and the character appeared to
have leet headgear. So, um. That was my story.) Now, I switched my
character to <a href="http://quake.wikia.com/wiki/Ranger">Ranger</a>. I have to
say I had a very strange feeling of nostalgia, seeing a character from
ages ago rendered in awesome HD quality, even using the same sounds I
first heard in the first <em>Quake</em>. I had my first low-poly player guy
running here in a modern-day game!</p>

<p>The most promising thing about the game so far is that I don&#8217;t <em>entirely</em> suck.
I&#8217;m fairly often in the mid-range. This is pretty awesome.</p>

<p>Anyway, I guess I&#8217;ll play far more of <em>Quake Arena Arcade</em> in the
future - especially if they somehow fix the weird bug with bandwidth
detection so I can actually set up games myself.</p>
]]>
    </content>
</entry>

<entry>
    <title>Metroid silliness</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2010/11/metroid-silliness.html" />
    <id>tag:www.beastwithin.org,2010:/gamelessgame//3.239</id>

    <published>2010-11-18T18:11:22Z</published>
    <updated>2010-11-18T18:22:43Z</updated>

    <summary>Since I like Metroid, my sister gave me a poster and some stickers that apparently came with a recent issue of NGamer. The poster was fairly cool, but unfortunately, they just don&apos;t make posters like they used to. We demand...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Weird Ideas" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="halo" label="Halo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="haloreach" label="Halo Reach" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="metroid" label="Metroid" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="metroidotherm" label="Metroid: Other M" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wii" label="Wii" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gameculture" label="game culture" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="journalism" label="journalism" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[Since I like <i>Metroid</i>, my sister gave me a poster and some stickers that apparently came with a recent issue of NGamer. The poster was fairly cool, but unfortunately, they just don't make posters like they used to. We demand huger posters. This is one of the fields where print media could definitely compete against the onslaught of the Internet sites. Better posters. Dammit.<br /><br /><img alt="mom-poster.jpg" src="http://www.beastwithin.org/gamelessgame/images/mom-poster.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" height="525" width="700" />The stickers - well, I'm not sure if I want to tune up the controllers, owing to wear. But the Metroid sticker is really cool for making the Wii look a little bit more intimidating. <i>"Grr. Go play Metroid Prime or I'll suck your brains out."</i><br /><br /><img alt="mom-stick1.jpg" src="http://www.beastwithin.org/gamelessgame/images/mom-stick1.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" height="563" width="750" />However, the most useful use for the stickers was in a completely unrelated front. Specifically, to significantly improve the already brilliant games that were released around the same time.<br /><br /><img alt="mom-stick2.jpg" src="http://www.beastwithin.org/gamelessgame/images/mom-stick2.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" height="647" width="500" />It's fairly obvious that the Noble Team got damn nowhere without tons of help from the Mini-Samus.]]>
        
    </content>
</entry>

<entry>
    <title>Quick review of the new Xbox 360 dashboard</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2010/11/quick-review-of-the-new-xbox-3.html" />
    <id>tag:www.beastwithin.org,2010:/gamelessgame//3.236</id>

    <published>2010-11-01T15:13:11Z</published>
    <updated>2010-11-01T15:45:09Z</updated>

    <summary>The new version of Xbox 360 dashboard is here. The new graphical style is fairly good, and the only thing I was really psyched out - the new voice chat codec - turned out to be a good improvement. Instead...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Observations" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Rants" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="UI" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="dashboard" label="dashboard" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="usability" label="usability" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[The new version of Xbox 360 dashboard is here. The new graphical style is fairly good, and the only thing I was really psyched out - the new voice chat codec - turned out to be a good improvement. Instead of completely garbled speech, I can make out individual sentences sometimes. Solid improvement, there. Now all Microsoft needs to do is to teach people to speak clearer and understand that incoherent roaring sometimes doesn't take the point across. But that's hardly Microsoft's worry.<br /><br />However, what really baffles me is that the overall design of the other parts of the Xbox 360 UI haven't changed. They actually took a few steps back.<br /><br />I think Wii's user interface gets one rather important issue seriously: Important things in the user interface should be right at hand, while the less important things should be buried in logical and comprehensive menus. Xbox 360 dashboard, by comparison, seems to assume things are good as long as they're found <span style="font-style: italic;">somewhere</span>, in somewhat related place. Grouping things that are related <span style="font-style: italic;">sounds</span> good, but that's not the same thing as making often used things <span style="font-style: italic;">easily available</span>.<br /><br />When using Xbox 360 dashboard, you think in terms of what goals you're aiming for, what group of actions the action you're going to do is in. The next step is that your brain develops a pattern and you no longer look at the menus: "To get to the cheevos, hit up, right, A, then keep pressing right...."<br /><br />User account management group is a good example. Why do most people use that group <span style="font-style: italic;">most of the time</span>? Maybe change their avatar or theme, or see their achievements. So adding a new entry in the first damn menu in the lists that says "Change Gamertag" isn't very helpful; there's already a bunch of entries I don't use regularly in this menu, and adding one more just doesn't help the situation. <span style="font-style: italic;">Sure,</span> people change their gamertags all the time. Like, every day. They definitely need that function much more often than viewing their achievements. Rrrrrright. Before you can browse to your achievements, they added account management as a new freaking page along with online safety. That's three pages you need to flip through before you get to your achievements, as opposed to one general menu. Online Safety isn't even something you need to muck with often; I imagine most people pick their settings and they're done with it for life.<br /><br />Which leads to an interesting conclusion: Things aren't quite as customisable as you imagine they should be. I like looking at the achievements more than I like twiddling with my online safety settings - I guess I should be able to move the online safety settings out of view so I can get to the achievements easier.<br /><br />The lack of customisation is almost laughable in My Community. They added a new entry called "Video Kinect" right on the beginning. Kinect isn't out yet. After that, you get to avatar store, Facebook, Halo Waypoint, Twitter and Game Room. It's hilarious because that's just about the exact opposite order of frequency what I actually use; I don't use Facebook and use the avatar store somewhat rarely, but I use Halo Waypoint and Game Room, and Twitter to some extent. Why can't those three bubble to the top, because I actually use those things more?<br /><br />In conclusion: Stuff is still broken, and adding more stuff in the problematic areas is exactly the opposite of what should be done to fix things. But <span style="font-style: italic;">thank you,</span> Microsoft, for the new voice codec. Voice chat might actually be usable one day.<br />]]>
        
    </content>
</entry>

<entry>
    <title>Next-genning Tempest too far</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2010/10/next-genning-tempest-too-far.html" />
    <id>tag:www.beastwithin.org,2010:/gamelessgame//3.234</id>

    <published>2010-10-27T13:42:27Z</published>
    <updated>2010-10-27T14:11:02Z</updated>

    <summary>I&apos;m one of those weirdos who thinks bloom is just awesome. It&apos;s the single best thing in video game graphics these days. For all I cared, they should stop improving graphics hardware, because it&apos;s fairly self-evident that nothing will ever...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Rants" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="atari" label="Atari" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="battlezone" label="Battlezone" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gameroom" label="Game Room" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="tempest" label="Tempest" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[I'm one of those weirdos who thinks <a href="http://en.wikipedia.org/wiki/Bloom_%28shader_effect%29">bloom</a> is just awesome. It's the single best thing in video game graphics these days. For all I cared, they should stop improving graphics hardware, because it's fairly self-evident that nothing will ever displace bloom as the most awesome advance in video game graphics. Take any boring ol' scene, add a little bit of bloom, and boom! Instant awesomeness.<br /><br />I just like subtle but effective effects.<br /><br /><br />]]>
        <![CDATA[I don't usually get people who say bloom is disastrous. It's just an 
effect. I usually point out that the graphics might have other flaws.<br />
<br />
<div align="center"><img alt="reach_sparklyzombies.jpg" src="http://www.beastwithin.org/gamelessgame/images/reach_sparklyzombies.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" height="413" width="550" /><i>"Thanks,
 bro. We need to keep these sparklyzombies at bay. Those who say 
sparklyvampires are bad ain't seen no sparklyzombie horde with their 
flashin' swords. For the bloom!"<br />
  </i></div>
<br />
But I have to make a small exception in case of <a href="http://en.wikipedia.org/wiki/Game_Room">Game Room</a>.<br />
<br />
I like Game Room on principle. It's a nice, cheap way to get some really
 cool arcade games. With a rewind button. I've so far gotten <i>Centipede</i>, <i>Battlezone</i> and <i>Tempest</i>, and you may start to notice <a href="http://en.wikipedia.org/wiki/Microsoft_Arcade">a pattern</a> emerging. (Won't be getting <i>Asteroids</i>. Always thought that was boring.)<br />
<br />
But here's the thing: The vector games (<i>Battlezone</i> and <i>Tempest</i>)
 have an annoying side to them. Guess what it is? Bloom. Or, more 
accurately, "some additional Gaussian blur for the antialiasing".<br />
<br />
Now, I'm all for antialiasing if it's done right. I have tried playing <i>Tempest</i>
 on MAME (boo, hiss, I don't own the arcade PCB, but I bought Microsoft 
Arcade back in the day and now have the game on Game Room, so sue me), 
and the OpenGL antialiasing works just nice. Nice, easy-on-eyes lines. 
Awesome stuff.<br />
<br />
Game Room cranks the antialiasing too high. I know, they were probably 
designing the games look awesome and authentic on HD televisions, but 
I'm playing these on a normal CRT television which already introduces 
its own softness. The end result is a bit of a mess.<br />
<br />Here's how <i>Tempest</i> looks like (courtesy of <a href="http://www.arcade-museum.com/game_detail.php?game_id=10065">KLOV</a>):<br /><br /><img alt="tempest.png" src="http://www.beastwithin.org/gamelessgame/images/tempest.png" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" height="480" width="360" />And here's an Artist's Interpretation™ of what it looks like in Game Room:<br /><br /><img alt="tempest_bloom.jpg" src="http://www.beastwithin.org/gamelessgame/images/tempest_bloom.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" height="480" width="360" />The major difference is in the bottom of the well. See these little red dots?<br /><br /><img alt="tempest_dotties.jpg" src="http://www.beastwithin.org/gamelessgame/images/tempest_dotties.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0pt auto 20px;" height="256" width="300" />In <i>Tempest,</i> those little pixel-sized (but vectorised) thingies that mill in the bottom of the well represent the remaining enemies. Seeing them is kind of crucial for playing the game; you need to be aware of how much stuff you still need to blast through and when is the optimal time to use the superzapper.<br /><br />But with the blur that the game introduces, it's almost impossible to see what the hell is going on in the well.<br /><br />Sometimes, I really wish there was an option to turn this next gen rubbish off...<br />]]>
    </content>
</entry>

<entry>
    <title>Am I a threat? I am a threat.</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2010/10/am-i-a-threat-i-am-a-threat.html" />
    <id>tag:www.beastwithin.org,2010:/gamelessgame//3.233</id>

    <published>2010-10-25T12:24:39Z</published>
    <updated>2010-10-25T12:35:07Z</updated>

    <summary>Time to blow some dust off this blog!The most recent huge game that I beat is, unsurprisingly, Halo: Reach. I&apos;ve got only one big gripe with the campaign, and it&apos;s kind of annoying because it made me realise most of...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Observations" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="halo" label="Halo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="haloreach" label="Halo Reach" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="artificialintelligence" label="artificial intelligence" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[Time to blow some dust off this blog!<br /><br />The most recent huge game that I beat is, unsurprisingly, <i>Halo: Reach</i>. I've got only one big gripe with the campaign, and it's kind of annoying because it made me realise most of the other games suck.<br /><br />The problem is this: In most games, the noses of the enemies point directly at <i>you.</i> In <i>Halo: Reach</i>, the noses of the enemies can also point at the squadmates, unless you're closer to the enemies than they, in which case the noses of the enemies point directly at you.<br /><br />Oh yeah, there's probably a perfectly rational in-universe explanation. The Covenant really hates the Spartans and knows you're a high-priority target that must be stopped at all costs. But that's still a pretty lame explanation for the fact that you're basically still trapped in a great big shooting gallery. In every game ever, you're trapped in a great big shooting gallery.<br /><br />I'm trying to be a modest guy. I don't want the enemies to think I'm the most dangerous threat to them ever. Just a boring old soldier. Don't mind me. You know, think tactically. There's a big-ass tank behind me, that thing <i>kills</i> people. Warthogs are pretty damn deadly because the machine guns never run out of ammo. Nuke them instead. I just have a crappy assault rifle that can almost kill an enemy if I fire three magazines.<br /><br />So I'm sort of asking the game designers to make a little bit more convincing AI. I tend to notice that the enemies think too much about me, when they clearly should have much pressing concerns.<br /> ]]>
        
    </content>
</entry>

<entry>
    <title>Final Report: Alan Wake</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2010/05/final-report-alan-wake.html" />
    <id>tag:www.beastwithin.org,2010:/gamelessgame//3.229</id>

    <published>2010-05-30T09:01:53Z</published>
    <updated>2010-05-30T10:19:53Z</updated>

    <summary>After years of waiting, Alan Wake is here. And like all other such games in past, the power of Patriotism compelled me to pick it up and rejoice and play this magnificent, obviously flawless game. (Well, yeah, it&apos;s always good...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Final Report" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="alanwake" label="Alan Wake" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="maxpayne" label="Max Payne" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="xbox360" label="Xbox 360" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[After years of waiting, <i>Alan Wake</i> is here. And like all other such games in past, the power of Patriotism compelled me to pick it up and rejoice and play this magnificent, obviously flawless game. (Well, yeah, it's always good to support Finnish game development, but I still have to say this: Nothing interesting happens fast in this country.)<br />]]>
        <![CDATA[<br />So, is it any good? Yes. The atmosphere of the game is set almost 
perfectly. I also thought the release was perfectly timed: when I 
started playing the game, the weather outside was almost a perfect match
 for the mood in the game. This is the first time I've ever played a 
game that included <i>smell</i>. <font style="font-size: 0.8em;">(And 
no, I got my copy of <i>Leather Goddesses of Phobos</i> from the 
Masterpieces of Infocom collection which didn't include the scratch 'n' 
sniff extras. <i>Luckily.</i>)</font><br /><br />Alan Wake is yet another 
writer who is about to get devoured by dark creatures beyond human 
understanding, <i>and he's going to keep pounding the keyboard through 
the whole ordeal</i>, fully in accordance with the traditions of H.P. 
Lovecraft. Actually, that's not exactly how the game goes, but you can't
 deny that it's the <i>intention</i>. Plot-wise, <i>Alan Wake</i> seems 
to continue the same trend that <i>Max Payne</i> games started. <i>Max 
Payne </i>obviously started with the premise that attempts to create 
obvious originality isn't the path to success: In the ordinary everyday 
creative formula, making an enjoyable work of art is all about creating 
an interesting mixture of conventions and clichés. The fun comes from <i>totally</i>
 seeing what will happen, but not quite knowing exactly how the 
situation develops and how it all ends. Just like <i>Max Payne</i>, <i>Alan
 Wake</i> has, at the same time, an interesting an original plot, and a 
plot that heavily relies on conventions of the genre. Like  <i>Max Payne</i>,
 <i>Alan Wake</i> spices the grim and gruesome cliché pot with some 
well-needed humour.<br /><br />You just don't mind the fact that some of the
 things you encounter seem familiar when you've got evil monsters to 
mash. Game mechanics work well. When the night falls in the town of 
Bright Falls, the Taken, hollow shells of men touched by evil creatures 
beyond human understanding <font style="font-size: 0.8em;">(...yadda, 
yadda, yadda...)</font> come out of the shadows. Alan kills them with ye
 olde boomstick or other suitable weaponry... and with the assistance of
 the thing that the evil creatures beyond human understanding <font style="font-size: 0.8em;">(...yadda, yadda, yadda...)</font> really hate
 - light. Light from flashlight, car headlights, or flares makes the 
Taken vulnerable; bright light from flashbang grenades, flare guns and 
floodlights can destroy them outright. Places with light act as safe 
havens - and checkpoints. The use of lighting is beautiful, and it works
 particularly well in this game; bright lights harm the enemies, but 
also make it more difficult to see things that lurk in the dark. Flares 
annoy the enemies, but you have to be prepared for the fact that usually
 you can't see a damn thing either in the bright light. In short, light 
works just like you'd expect it to work.<br /><br />I only have one big 
complaint about this game, and it's got more to do with the recent 
trends in general. The game was six years in the making, and I completed
 it in less than a week. I'm all for shorter games, but there is such 
thing as too short. Earlier this year, I picked up <i>Assassin's Creed 
II</i> and <i>Mass Effect 2</i>, and I hoped those titles would keep me 
busy for the rest of the spring. Nope! <i>Assassin's Creed II</i> had 
tons to play, but I've already got 1000 gamerscore out of it. <i>Mass 
Effect 2?</i> The number in the end stands for the number of weeks. 
Longer games, please.<br /><br />There were some smaller problems in the 
game. People keep complaining about the screwed-up lip synch in cut 
scenes, but the makers only completely dropped the ball in a few scenes -
 not Earth-shattering, yes, but definitely noticeble, and I can 
understand why people are rightfully annoyed. The levels are 
interesting, but perhaps there's a little bit too little of variety. If 
you like a widely varied asskicking arsenal to choose weapons from and a
 gigantic varied bunch of different monsters to take out, this isn't 
your game - I didn't mind it much, but I couldn't help but to notice the
 fact. First encounters with the Taken could be worth a small clap, but 
after that, it doesn't seem too surprising any more. This is also the 
first game I've ever seen that made me notice how ridiculous the physics
 engines are: it feels as if the physics had been tacked on because 
Havok marketing department paid for it, and it adds very little to the 
actual gameplay. <i>You can push crates and chairs over</i> in this 
game. <i>Exhilarating.</i><br /><br />Also, the game was originally designed
 as a free-roaming sandbox game and it's now divided into episodes (and 
yes, they're really "episodes" in TV sense, complete with recaps in the 
beginning). I think that the use of cars in this game still reflects 
that, because the cars aren't used for anything particularly 
interesting. There's cars lying around, and you can grab them and drive 
to various places, but they're just that, random cars lying around. The 
cars don't even handle too well with the default controls; fortunately, 
the alternate control scheme at least feels sane. (We've played this 
Xbox thing. We know how to drive a Warthog.) Cars feel like a somewhat 
underutilised aspect of the game.<br /><br />Overall, it's not the 
Jesus-game we were expecting, but it's a generally competently made game
 that was a lot of fun... while it lasted.]]>
    </content>
</entry>

<entry>
    <title>Ryzom opensourced</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2010/05/ryzom-opensourced.html" />
    <id>tag:www.beastwithin.org,2010:/gamelessgame//3.226</id>

    <published>2010-05-08T09:49:55Z</published>
    <updated>2010-05-08T09:59:06Z</updated>

    <summary>A few days ago, I was a little bit surprised - though not much - by the open source release of Ryzom (actually even propped by the Free Software Foundation).This is remarkable news. Art assets are included; this will hopefully...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Random Links" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="mmo" label="MMO" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="mmorpg" label="MMORPG" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ryzom" label="Ryzom" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="opensourcegames" label="open source games" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[A few days ago, I was a little bit surprised - though not much - by <a href="http://dev.ryzom.com/news/13">the open source release of Ryzom</a> (actually even <a href="http://www.fsf.org/blogs/licensing/ryzom-free-software">propped by the Free Software Foundation</a>).<br /><br />This is remarkable news. Art assets are included; this will hopefully mean less crappy-looking open source games. Game server and client source code will probably further the growth of open source MMORPGs and further the research on this field.<br /><br />This was not entirely unexpected, because Nevrax folks did make some open source thingies earlier.<br /><br />On a personal level, I find this rather weird, because I had some sort of weird, unexplainable affection for Ryzom, even when I've never played the game. I once had a weird dream in which I bought the game and went playing.<br /><br />(Eh. Looks like me getting back to blogging just isn't working too well...)<br /><br />Anyway - this looks great, and I hope we'll see a Linux client and Ye Olde Open Grinding Server. =)<br />]]>
        
    </content>
</entry>

<entry>
    <title>Some notes on Halo: Reach beta</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2010/05/some-notes-on-halo-reach-beta.html" />
    <id>tag:www.beastwithin.org,2010:/gamelessgame//3.225</id>

    <published>2010-05-05T14:27:37Z</published>
    <updated>2010-05-07T18:39:20Z</updated>

    <summary>I&apos;m desperately trying to get back to blogging rut... so here&apos;s some observations on the Halo: Reach beta.I&apos;m usually not into demos, especially if we&apos;re talking about demos that eat up a gigabyte of disk space. But this is not...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Observations" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Weird Ideas" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="halo" label="Halo" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="haloreach" label="Halo Reach" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="demos" label="demos" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[I'm desperately trying to get back to blogging rut... so here's some observations on the Halo: Reach beta.<br /><br />I'm usually not into demos, especially if we're talking about demos that eat up a gigabyte of disk space. But this is not a PC game, and I had bunch of free space on the Xbox 360 anyway. I had actually waited a long time to get this demo, and it has so far been just as awesome as I suspected.<br /><br />Only thing is that it makes me post weird crap in <a href="http://www.bungie.net/Stats/Reach/Screenshots.aspx?player=WWWWolf">screenshot filenames</a>.<br /><i>"<a id="ctl00_mainContent_fileShareRepeater_ctl02_contentMini_titleLink" href="http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=157091">MASTUR CEEFS FR1ST SNIEP EVAR</a>"</i> - yes, Arby 'n' the Chief is just this awesome.<br /><i>"<a id="ctl00_mainContent_fileShareRepeater_ctl03_contentMini_titleLink" href="http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=157093">A PORTHOLE SNIEP rofl</a>"</i> - I swear, this thing is doing a number on my spelling abilities. That, or the game needs less Powerhouse. Less portholes = less rofls.<br /><i>"<a id="ctl00_mainContent_fileShareRepeater_ctl04_contentMini_titleLink" href="http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=157084">OMG BEST SNIEP EVER</a>"</i> - I can actually snipe a person from across this tiny room and make them fall face down on the floor! I must be the best Halo player ever! It is decided, I shall make a montage or something.<br /><br />Another thing is that the playlists have so far had too much of game modes that I've seen in Halo 3, and the new game modes appear too rarely. Dammit, I hope there'll be more Elite stuff and Invasion and Headhunter and perhaps even "if your feet touch the ground you're dead, so keep using those jetpacks". Team Slayer is still awesome, but it'd be sweet to see more of these <i>new</i> modes. If you have to test old modes, at least put in Grifball.<br /><br />Also, there are a few minor irritating deficiencies that I'm concerned about. I expected a lot more based on the multiplayer trailer, and these deficiencies are very blatant.<br /><br />Allow me to illustrate.<br />]]>
        <![CDATA[This is one of the scenes from the <a href="http://www.youtube.com/watch?v=E95PeZ0qsLY">Halo Reach Multiplayer Trailer</a>.<br /><br /><img alt="HaloReachTrailer1.jpg" src="http://www.beastwithin.org/gamelessgame/images/HaloReachTrailer1.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="326" width="580" />Just look at that lighting - really moody! And look at this:<br /><br /><img alt="HaloReachTrailer2.jpg" src="http://www.beastwithin.org/gamelessgame/images/HaloReachTrailer2.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="326" width="580" />This is pretty damn spectacular. And then there's this:<br /><br /><img alt="HaloReachTrailer3.jpg" src="http://www.beastwithin.org/gamelessgame/images/HaloReachTrailer3.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="326" width="580" />And they even show an awesome close-up in the end of the video:<br /><br /><img alt="HaloReachTrailer4.jpg" src="http://www.beastwithin.org/gamelessgame/images/HaloReachTrailer4.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="326" width="580" />Now, what I'd really want to know is this: Why isn't this in the actual multiplayer beta? I know it's not really a multiplayer feature per se, but still, it's prominently used in the trailer, so I expected it would be in place. This is actually one of the features I really look forward to, because it's implemented in so few games these days. The last game I saw this in was the original QuakeWorld version of Team Fortress, and that was just there for opening cinematic, and it was entirely sprite-based - modern computers and consoles can handle it in 3D just fine. I'm sure machinima folks would love to see more of this. It would make life easier and all that.<br /><br />Please, Bungie, put floating 3D letters in the final game. Floating 3D letters are frigging <i>awesome</i>. And the Reach font is pretty sweet too.<br /><br /><div align="center">###<br /></div><br /><b>Update:</b> I spoke too soon! The same afternoon I posted this, I was able to see a weird <a href="http://halo.wikia.com/wiki/Forerunner">Forerunner</a> code floating in the air in one game. Okay, it's not 3D, but I pray and hope floating 3D text will be added to the final game!<br /><br /><a href="http://www.beastwithin.org/gamelessgame/images/reach_494979_Full.jpg"><img alt="reach_494979_Full.jpg" src="http://www.beastwithin.org/gamelessgame/assets_c/2010/05/reach_494979_Full-thumb-550x412-81.jpg" class="mt-image-center" style="margin: 0pt auto 20px; text-align: center; display: block;" height="412" width="550" /></a>My knowledge of the Forerunner texts is a little bit limited, since I don't really know all that much about the backstory (besides of what I saw in Halo Legends and the games), but based on the familiar symbols I'd say it says something like "The Bomb is the Crazy King [Forerunners used weird word orderings, so this probably means something along the lines of "Crazy King is da Bomb"], and it's demanded Loudly, but the Lockers [a minced oath, probably] who Crossed us and Targeted us with Bitterness [lozenge shape referring to <a href="http://en.wikipedia.org/wiki/Salty_liquorice">salmiak</a>] demand that we play a shitton of Capture the Flag." Then comes a bunch of really bone-chilling swearing and rants, which boils down to "we had to play 7924159 games of 1 Flag CTF and got to play only 364 games of all of the fun game types". Gee! History repeats itself in this beta!<br /><div><br /></div>]]>
    </content>
</entry>

<entry>
    <title>Mundanity paralysis</title>
    <link rel="alternate" type="text/html" href="http://www.beastwithin.org/gamelessgame/2009/12/mundanity-paralysis.html" />
    <id>tag:www.beastwithin.org,2009:/gamelessgame//3.222</id>

    <published>2009-12-12T09:58:26Z</published>
    <updated>2009-12-12T10:20:29Z</updated>

    <summary>Here&apos;s some facts that I noted on my gaming.I played somewhat less games on GameCube once I got Animal Crossing.I played somewhat less games on DS once I got Animal Crossing: Wild World.I played somewhat less games on Wii once...</summary>
    <author>
        <name>Urpo Lankinen</name>
        
    </author>
    
        <category term="Observations" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="animalcrossing" label="Animal Crossing" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="halo" label="Halo" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en" xml:base="http://www.beastwithin.org/gamelessgame/">
        <![CDATA[Here's some facts that I noted on my gaming.<br /><br /><ul><li>I played somewhat less games on GameCube once I got <i>Animal Crossing.</i></li><li>I played somewhat less games on DS once I got <i>Animal Crossing: Wild World.</i></li><li>I played somewhat less games on Wii once I got <i>Animal Crossing: Let's Go to the City.</i><br /></li></ul> And now, I'll just say that I've played less <i>Halo</i> games when <i>Halo Waypoint</i> came out.<br /><br />Now, I'm not saying that <i>Animal Crossing</i> series is that bad. (Complete waste of time, granted, but not really awful, and heck, video games are supposed to be about wasting time.) I sort of like <i>Halo Waypoint</i> too. (Not as kickass as <a href="http://halo.wikia.com/wiki/Main_Page">Halopedia</a>, but still.)<br /><br />It's still weird. I'm kind of paralysed by the fact that games can turn into <i>mundane existence</i>. It's as if I really need some hook to go on - like the music collection or the statue in <i>Animal Crossing</i>, after which I sort of quit playing those games. I'm playing <i>The Elder Scrolls IV: Oblivion</i> like a "mundane" game, and have over 100 hours in the clock, yet I'm not bored - there's actually <i>stuff to do</i> in the game.<br /><br />Bleh, I guess I just needed to ramble about something in a beautiful Saturday morning. =)<br />]]>
        
    </content>
</entry>

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