Mundanity paralysis

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Here's some facts that I noted on my gaming.

  • I played somewhat less games on GameCube once I got Animal Crossing.
  • I played somewhat less games on DS once I got Animal Crossing: Wild World.
  • I played somewhat less games on Wii once I got Animal Crossing: Let's Go to the City.
And now, I'll just say that I've played less Halo games when Halo Waypoint came out.

Now, I'm not saying that Animal Crossing series is that bad. (Complete waste of time, granted, but not really awful, and heck, video games are supposed to be about wasting time.) I sort of like Halo Waypoint too. (Not as kickass as Halopedia, but still.)

It's still weird. I'm kind of paralysed by the fact that games can turn into mundane existence. It's as if I really need some hook to go on - like the music collection or the statue in Animal Crossing, after which I sort of quit playing those games. I'm playing The Elder Scrolls IV: Oblivion like a "mundane" game, and have over 100 hours in the clock, yet I'm not bored - there's actually stuff to do in the game.

Bleh, I guess I just needed to ramble about something in a beautiful Saturday morning. =)

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This page contains a single entry by Urpo Lankinen published on December 12, 2009 11:58 AM.

Neverwinter shyness and roleplaying as love was the previous entry in this blog.

Some notes on Halo: Reach beta is the next entry in this blog.

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