October 2009 Archives

Your Humble Abode in Neverwinter Nights

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Long before I was adoring some awesome-looking houses in The Elder Scrolls IV: Oblivion and waxing teary-eyed over how frigging awesome the Deepscorn Hollow is (please don't laugh), I was already working on some high-quality player character housing in my favourite games. Specifically, Neverwinter Nights.

Would it have been awesome if you could just return to your character's home after a long and challenging adventure, and drop your loot in the chests or put them on the shelf, then head off to another exciting adventure without worrying about your character's encumbrance limits?

Oh yes, you can do it! You could do just about anything in NWN, except achieve any sort of persistence. Once the module starts, all you have is the ability to save/restore games and export your character; you can't restart the module with another character and expect everything in the module to be exactly as you left it with another character.  You needed external hacks to do that. And oh boy oh boy, did people ever hack in all sorts of weird persistence hacks using the scripting API and some more evil methods like latching another program on the server process (as far as I understood it). Since we're only doing this for single player, we can probably do some more gore-filled methods instead.

So, here's an article that's long overdue. I was going to post this to my crappy lil' Neverwinter Nights site when tons of people were still actively playing the game (they probably still are, I just haven't been checking on them), but I never got around to. I probably did in some form, but never posted the guide on the site and I'm not going to start looking.

Without further ado: a guide on how to create your own persistent houses in Neverwinter Nights.

Recursivity from Nintendo

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"Yo dawg, I heard you like animals so we put animals in your Animal Crossing so you can enjoy cute animals while you enjoy cute animals."

animals_in_animal_crossing.jpg

Sorry for not posting much to The Gameless Game lately, but major developments are potentially in air.