I’ve been meaning to post this for a long time, but never quite got around to it. Nintendo-lehti, the official Finnish Nintendo magazine in 1990s, had a contest where people could submit new ideas for marketing slogans for Nintendo. The results were published in issue 3/1992, but I’m not sure if Nintendo’s importer (Funente Oy, I think?) ever used the slogans.
August 2008 Archives
Continue reading The Great Finnish Nintendo Slogan Failure of 1992.
The weird thing about "games as art" debate is that everyone agrees that games are an art form, but when you really think about it, it's hard to say what really makes games a form of art of their own.
Games have the distinct feature that they are interactive. They have some sort of definable gameplay, and that is just about one of the distinct features of games, now that we really think of it. Games are an art form that stand on top of other art forms - motion picture, visual arts, music and literature, to mention just a few things.
But is there an excuse to call games a form of art that is truly separate from others?
Games have the distinct feature that they are interactive. They have some sort of definable gameplay, and that is just about one of the distinct features of games, now that we really think of it. Games are an art form that stand on top of other art forms - motion picture, visual arts, music and literature, to mention just a few things.
But is there an excuse to call games a form of art that is truly separate from others?
Continue reading Interactivity as art, once more....
For me, the last week marked the end of GameCube gaming... well, GameCube gaming on a GameCube, at least.
Here's the complex, remarkable and weird tale on the last few days of SSBM on the Almighty Cube, and how I moved from the Cube to that fantastic new white box thing. Warning: Horrenduous flash photography also included. Another warning: Nothing works.
Here's the complex, remarkable and weird tale on the last few days of SSBM on the Almighty Cube, and how I moved from the Cube to that fantastic new white box thing. Warning: Horrenduous flash photography also included. Another warning: Nothing works.
Continue reading Last days of GameCubing, the coming of Wii.
This post might need a little bit of explanation to go with it, first. I've sometimes had to post jaded observations on how some things are awful. This post is not intended as a flame; the point is that this is an observation.
And the observation is that I've grown tired defending the Ultima series. Now, don't get me wrong... I'm just admitting excess zealotism, and is a part of healing process.
And the observation is that I've grown tired defending the Ultima series. Now, don't get me wrong... I'm just admitting excess zealotism, and is a part of healing process.
Continue reading Ultima Forever?.
... the blog has peen upgraded to Movable Type 4.2, and...
... apparently, "6 days ago" (I hate web2.0 sites that don't provide me bloody exact dates I post my garbage damn it, identi.ca does have exact date, just not in the place I actually could find it easily...2008-08-09 19:07:32 UTC =), I beat Thief II: The Metal Age. Too bad I'm pretty much too coffeed to tell more, but I really enjoyed the whole game. Great levels and stuff. Too bad Thief 3 won't run in WINE too well yet, but I can satisfy my newfound craving for taffering through T2X.

... apparently, "6 days ago" (

