A lot of people have published a “my favourite mods for game X” list. I’m being innovative by, uh, not really doing anything particularly interesting in addition. This is, simply put, just a bunch of really mods for The Elder Scrolls IV: Oblivion. For some of the initial footwork, I have to thank Pelit magazine, but I basically picked my favourite ones and looked at some latter mods. Besides, they specifically excluded mods that just improve the graphics — games that strive to be experiences, graphics are important. This post is primarily a “list of Cool Stuff I’ve downloaded, in case I need to remember all that again” - so it could be later supplemented…
June 2008 Archives
Continue reading Oblivion Mods: The Obligatory Random Look at Favourites.
Limbo of the Lost is one of those game releases that confuse the heck out of me. How should I react?
I've seen the review, and it looks like an interesting little game - the creators had a decent enough concept to start from, and it looks at least some things were pulled off properly. The trailer was a bit cheesy but it had its good moments - a bit funniness, very cute cerberi (or how the hell you pluralise those)... and both good and very very bad animation and voice acting. A typical indie production, it seems, based on a freeware engine and tons of additional tweaking... I'm more of a RPG guy and not really an adventure game person (for a good reason), though I've enjoyed a few adventure games a lot.
But then, it turns out most of that tons of art assets have been blatantly ripped off from many games; The Elder Scrolls IV: Oblivion rip-offs are probably the most blatant, and I was alerted through the TTLG forums where people obviously paid most attention to Thief: Deadly Shadows rip-offs... and all of this is just the tip of the iceberg, because there's a giant huge big pile of this stuff.
I have to say I'm a bit confused, because in theory, I'm on the side of small developers and the game as a concept seems interesting. But on the other hand, ripping off assets from other games is not good, especially if it's a massive gigantic wholesale ripoff like what's been happening here. I have to apologise for working a "modern game development trends suck" angle to this thing, but I have to say that if the game had been published with, er, less impressive graphics that had been 100% homespun, this crisis would have been averted. But now, someone absolutely felt we need Leet Modern Graffix... and because the developers couldn't control themselves, we have a mess in our hands. What I'm trying to say is this: Yes, it's really awful that expectations about modern games are so high that independent developers have difficult time creating stuff that impresses modern gamer crowd. But I'm also saying this: if you feel the same, just screw the demographics and make the best-looking, best-sounding game that you can make with the available resources - copyright infringement will only make you the laughingstock and get you in trouble.
A sad affair, this one...
I've seen the review, and it looks like an interesting little game - the creators had a decent enough concept to start from, and it looks at least some things were pulled off properly. The trailer was a bit cheesy but it had its good moments - a bit funniness, very cute cerberi (or how the hell you pluralise those)... and both good and very very bad animation and voice acting. A typical indie production, it seems, based on a freeware engine and tons of additional tweaking... I'm more of a RPG guy and not really an adventure game person (for a good reason), though I've enjoyed a few adventure games a lot.
But then, it turns out most of that tons of art assets have been blatantly ripped off from many games; The Elder Scrolls IV: Oblivion rip-offs are probably the most blatant, and I was alerted through the TTLG forums where people obviously paid most attention to Thief: Deadly Shadows rip-offs... and all of this is just the tip of the iceberg, because there's a giant huge big pile of this stuff.
I have to say I'm a bit confused, because in theory, I'm on the side of small developers and the game as a concept seems interesting. But on the other hand, ripping off assets from other games is not good, especially if it's a massive gigantic wholesale ripoff like what's been happening here. I have to apologise for working a "modern game development trends suck" angle to this thing, but I have to say that if the game had been published with, er, less impressive graphics that had been 100% homespun, this crisis would have been averted. But now, someone absolutely felt we need Leet Modern Graffix... and because the developers couldn't control themselves, we have a mess in our hands. What I'm trying to say is this: Yes, it's really awful that expectations about modern games are so high that independent developers have difficult time creating stuff that impresses modern gamer crowd. But I'm also saying this: if you feel the same, just screw the demographics and make the best-looking, best-sounding game that you can make with the available resources - copyright infringement will only make you the laughingstock and get you in trouble.
A sad affair, this one...
Life of the Party is the tenth level of Looking Glass Studios' Thief II: The Metal Age.
The level is just about perfect in two respects. First of all, it's a great example of how Thief series gameplay works, and is an example of an outstandingly put-together level that has tons of goodness. The level has everything that makes Thief great: Humorous dialogues between guards and other NPCs, lots of nooks and crannies to explore, lots of stuff to steal, and interesting architecture...
Secondly, it's almost an iconic example of a genre. If you wanted to make a game about thieves in a mediaeval fantasy world, Life of the Party is just about the greatest example of how to do it. Thieves dancing through the rooftops!...
The level is just about perfect in two respects. First of all, it's a great example of how Thief series gameplay works, and is an example of an outstandingly put-together level that has tons of goodness. The level has everything that makes Thief great: Humorous dialogues between guards and other NPCs, lots of nooks and crannies to explore, lots of stuff to steal, and interesting architecture...
Secondly, it's almost an iconic example of a genre. If you wanted to make a game about thieves in a mediaeval fantasy world, Life of the Party is just about the greatest example of how to do it. Thieves dancing through the rooftops!...


