Start, dammit!

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...or, some idiotic nitpicking on how to get the game running.

Here's one of the things that bugs me on modern console game UIs: The inability for the game to start when I tell it to.

Take Metal Gear Solid: The Twin Snakes as an example. The game begins with title screens that proudly displays the logos of Konami, Silicon Knights and Dolby Pro Logic II, and then comes the opening intro, as epic as ever.

The problem is this: I've already hit the Start button several times. The game doesn't react to the start button presses until the opening intro starts.

I'm well aware of Nintendo's insistence on having the game display all sorts of logos before the game developer can legitimately start their intro. But why can't the games register the button press? They can show all logos they want, but I want to push the button once, only once.

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Videogaming from the cold North - Random babbling on videogamesque stuff from Urpo Lankinen, Just Another Geekā„¢ from Oulu, Finland.

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About this Entry

This page contains a single entry by Urpo Lankinen published on May 3, 2004 11:19 PM.

The Gameless Game opens... was the previous entry in this blog.

GameCube's "128 bits" - or, why marketing people should shut up at times is the next entry in this blog.

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